So I'm curious what I am doing wrong, of if I'm not doing anything wrong.
I made a leather jacket, put in a minimal shine, which looks great in the normal gray room IMVU gave us to create in, but then I try it in some other rooms and it's just super bright.
It's the same deal when I made a white shirt. This time I put the normal map, but full black on the shininess map and set the fresnal reflection to 0. Yet in that other room it gets very bright. Same when I see the jacket or shirt in a withmoji.
Is it just the room? Too many omni lights set too high? Or the derivable I'm using? Or something I should do differently?
I don't want to use self-illuminate because then I feel you go into a dark room and the jacket or shirt will be all bright.
So I'm curious what I am doing wrong, of if I'm not doing anything wrong.
I made a leather jacket, put in a minimal shine, which looks great in the normal gray room IMVU gave us to create in, but then I try it in some other rooms and it's just super bright.
It's the same deal when I made a white shirt. This time I put the normal map, but full black on the shininess map and set the fresnal reflection to 0. Yet in that other room it gets very bright. Same when I see the jacket or shirt in a withmoji.
Is it just the room? Too many omni lights set too high? Or the derivable I'm using? Or something I should do differently?
I don't want to use self-illuminate because then I feel you go into a dark room and the jacket or shirt will be all bright.
Any tips?
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