I am having trouble getting the morph animation loops to flow correctly. They look perfect in 3ds Max, but in IMVU Studio, they have a lot of jumps and don't look smooth. Could it be because I exported the morphs with .fbx? Any recomendation?
Thanks in advance.
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3 months ago
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Posted by “Drosselmeyer” on June 13, 2024.
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@bibirasta, Sorry for the delay in replying. I was on vacation. Maybe email to studio@imvu.com if you are going to provide files. If there is a lot of files or large files I can set up a Google Drive folder for you to drop files into.
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Posted by “bibirasta” on May 31, 2024.
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@Drosselmeyer Sure, do you prefer that I post it here or through email?
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Posted by “Drosselmeyer” on May 29, 2024.
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@bibirasta, Ooh! I am very interested in this. My next task is a deep dive into the IMVU animation system, both skeletal and morph animations. If you wouldn't mind sharing more about your process, what works and doesn't work and some source files (3ds Max or Blender) I would greatly appreciate it.
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3 months ago
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Posted by “bibirasta” on May 28, 2024.
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Hello @Nums thank you so much for your answer :), I remember your post but I couldn't find it.
I think I've found the solution: when exporting morphs in FBX to IMVU Studio, they don't work well. It's true that they work in IMVU Classic, but this is far from ideal. I like the FBX exporter because I can export several morphs of several identical pieces at once, but the loop doesn't work.
In my case, the solution is going to be to export them one by one with Cal3d, and since I have to merge them afterwards (if I don't want all the actions multiplied by 3), I'll do it the old-fashioned way, like we used to do with the XMFs.
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Posted by “Nums” on May 28, 2024.
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I really don't think it's possible. It's an issue I've brought up a few times since day 1, but no go. The problem may be very difficult to near impossible to fix is my guess. It's really unfortunate cause what's the point of animations if they don't loop right.
I'm holding out on someone to release some super secret info that explains what you need to do.
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Posted by “bibirasta” on May 23, 2024.
[Archived]Hello everyone :)
I am having trouble getting the morph animation loops to flow correctly. They look perfect in 3ds Max, but in IMVU Studio, they have a lot of jumps and don't look smooth. Could it be because I exported the morphs with .fbx? Any recomendation?
Thanks in advance.
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5 Comments
Community posted 3 months ago Admin
Posted by “Drosselmeyer” on June 13, 2024.
[Archived]@bibirasta, Sorry for the delay in replying. I was on vacation. Maybe email to studio@imvu.com if you are going to provide files. If there is a lot of files or large files I can set up a Google Drive folder for you to drop files into.
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Community posted 3 months ago Admin
Posted by “bibirasta” on May 31, 2024.
[Archived]@Drosselmeyer Sure, do you prefer that I post it here or through email?
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Community posted 3 months ago Admin
Posted by “Drosselmeyer” on May 29, 2024.
[Archived]@bibirasta, Ooh! I am very interested in this. My next task is a deep dive into the IMVU animation system, both skeletal and morph animations. If you wouldn't mind sharing more about your process, what works and doesn't work and some source files (3ds Max or Blender) I would greatly appreciate it.
0 Votes
Community posted 3 months ago Admin
Posted by “bibirasta” on May 28, 2024.
[Archived]Hello @Nums thank you so much for your answer :), I remember your post but I couldn't find it.
I think I've found the solution: when exporting morphs in FBX to IMVU Studio, they don't work well. It's true that they work in IMVU Classic, but this is far from ideal. I like the FBX exporter because I can export several morphs of several identical pieces at once, but the loop doesn't work.
In my case, the solution is going to be to export them one by one with Cal3d, and since I have to merge them afterwards (if I don't want all the actions multiplied by 3), I'll do it the old-fashioned way, like we used to do with the XMFs.
0 Votes
Community posted 3 months ago Admin
Posted by “Nums” on May 28, 2024.
[Archived]I really don't think it's possible. It's an issue I've brought up a few times since day 1, but no go. The problem may be very difficult to near impossible to fix is my guess. It's really unfortunate cause what's the point of animations if they don't loop right.
I'm holding out on someone to release some super secret info that explains what you need to do.
0 Votes