Why are morphs blinking? It seems that, no matter what I do with the settings, Studio objects can't hold a morph between animations. For a split second, the whole object will flicker back to another state, either making the object disappear or reappear. You can see it here:
If you, my fellow developers, have this issue, and it's still not fixed, there is a way around this:
Don't use multiple ensembles!
Instead, just play one Morph animation, and loop the ending of it into infinity. The POP that happens only happens as IMVU switches to the next ensemble, so as long as you only play the one, there's no POP from the next.
Also, in the middle of that end loop, make sure to add a tiny, tiny, tiny little 0.1% key for every morph you want to remain Zero'ed out. You need IMVU to always looping between ACTUAL Zero and 0.1%. If you try to use all Zero's, it might see that as "null" and ignore the Zero completely.
It's all about the Math's!
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Communityposted
3 months ago
Admin
Posted by “Drosselmeyer” on May 09, 2024.
[Archived]
Hey @MaxSMoke777 , I will need to investigate this and pass it to an engineer.
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Communityposted
3 months ago
Admin
Posted by “MaxSMoke777” on May 06, 2024.
[Archived]
It happens when multiple ensembles are played in one command. It seems to leap back to the very start of the first ensemble before going to the next.
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Posted by “MaxSMoke777” on May 06, 2024.
[Archived]Why are morphs blinking? It seems that, no matter what I do with the settings, Studio objects can't hold a morph between animations. For a split second, the whole object will flicker back to another state, either making the object disappear or reappear. You can see it here:
https://www.youtube.com/watch?v=YHXzwctu8hA
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Community posted 3 months ago Admin
Posted by “MaxSMoke777” on May 13, 2024.
[Archived]If you, my fellow developers, have this issue, and it's still not fixed, there is a way around this:
Don't use multiple ensembles!
Instead, just play one Morph animation, and loop the ending of it into infinity. The POP that happens only happens as IMVU switches to the next ensemble, so as long as you only play the one, there's no POP from the next.
Also, in the middle of that end loop, make sure to add a tiny, tiny, tiny little 0.1% key for every morph you want to remain Zero'ed out. You need IMVU to always looping between ACTUAL Zero and 0.1%. If you try to use all Zero's, it might see that as "null" and ignore the Zero completely.
It's all about the Math's!
0 Votes
Community posted 3 months ago Admin
Posted by “Drosselmeyer” on May 09, 2024.
[Archived]Hey @MaxSMoke777 , I will need to investigate this and pass it to an engineer.
0 Votes
Community posted 3 months ago Admin
Posted by “MaxSMoke777” on May 06, 2024.
[Archived]It happens when multiple ensembles are played in one command. It seems to leap back to the very start of the first ensemble before going to the next.
0 Votes