Ah! Yes, that is not going to be possible at the moment. When you use cone, it is a cone shape from the spawn point of each particle, but I see what mean. It would be nice to have the option to have the particle direction conform to the emitter shape (cone). I will write this up as an improvement. Thanks!
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Communityposted
3 months ago
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Posted by “Drosselmeyer” on March 20, 2024.
[Archived]
Yeah. We have an improvement coming to make it clearer that a color has transparency.
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3 months ago
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Posted by “DiamondBones” on March 20, 2024.
[Archived]
Hey @Drosselmeyer ! The color gradient is working out amazingly ^_^ Now I'm just trying to get the cone shape path to have that hollow effect so that the particles are falling around the furniture and not within. Trying with the sphere and disk, pushing the cone radius to a large number, but seems like there's no difference, some particles still fall inwards instead of outwards
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3 months ago
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Posted by “DiamondBones” on March 20, 2024.
[Archived]
I was trying this! and oh, I noticed the last color is in the blue family. Eventhough it's completely transparent, maybe this is why I been getting blue without adding it?
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3 months ago
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Posted by “Drosselmeyer” on March 20, 2024.
[Archived]
@DiamondBones, This took some noodling with the particle system, but here is how I did it:
I set origin to be a point above where I want the particles to appear and adjusted my cone radius with position and radius and got the speed and lifetime of my particles to define the shape and size of the particle cone I like.
Next I set up my evolution colors with something very easy to see the transitions and set the 2nd and 3rd colors to be 0.1 time difference (this is when I want the particles to appear). But to get the timing right I had to get everything in step one set up first. I then adjusted the timing of evolution 2 and 3 to get that where I wanted it.
Lastly I made the color of evolutions 1 and 2 completely transparent.
I also noticed that the particle widgets are not oriented correctly. This is a bug I will write up.
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Posted by “DiamondBones” on March 19, 2024.
[Archived]I want the source to be where the ring disk is now, but falling ourwards.
Right now it's this:
How do I accomplish my goal?
Thx!
Dia
(deriving this: IMVU Product: Hanging Chair [ scaled ] by Kty)
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Community posted 3 months ago Admin
Posted by “Drosselmeyer” on March 20, 2024.
[Archived]Ah! Yes, that is not going to be possible at the moment. When you use cone, it is a cone shape from the spawn point of each particle, but I see what mean. It would be nice to have the option to have the particle direction conform to the emitter shape (cone). I will write this up as an improvement. Thanks!
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Community posted 3 months ago Admin
Posted by “Drosselmeyer” on March 20, 2024.
[Archived]Yeah. We have an improvement coming to make it clearer that a color has transparency.
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Community posted 3 months ago Admin
Posted by “DiamondBones” on March 20, 2024.
[Archived]Hey @Drosselmeyer ! The color gradient is working out amazingly ^_^ Now I'm just trying to get the cone shape path to have that hollow effect so that the particles are falling around the furniture and not within. Trying with the sphere and disk, pushing the cone radius to a large number, but seems like there's no difference, some particles still fall inwards instead of outwards
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Community posted 3 months ago Admin
Posted by “DiamondBones” on March 20, 2024.
[Archived]I was trying this! and oh, I noticed the last color is in the blue family. Eventhough it's completely transparent, maybe this is why I been getting blue without adding it?
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Community posted 3 months ago Admin
Posted by “Drosselmeyer” on March 20, 2024.
[Archived]@DiamondBones, This took some noodling with the particle system, but here is how I did it:
I also noticed that the particle widgets are not oriented correctly. This is a bug I will write up.
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