Convex Reflections are great for a metal appearance, but they also wash out the item, making it increasingly grey. What they really need is the take the texture color and allow it to shift the reflection's color. Right now, they overwrite the texture color, when what they really need to do is work with it.
I think it's small change to the math with a big pay off with appearance. For instance, when you look at the reflection in gold or copper, you see a yellowish version of that reflection. The material still absorbs some of the light that gave it's color to begin with.
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Posted by “MaxSMoke777” on February 06, 2024.
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Oh, took me a second to understand what I was seeing. I thought the sphere had holes in it! lol
Yah, that looks great! The color saturation is retained! When people see that in a gaming environment, it's going to blow their minds. We'll have flawless gold and polished items!
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Posted by “Arkdurath” on February 06, 2024.
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Hi!,
Not a fancy image but this is one of our current visual tests after we made that change. The idea is that the central sphere has an albedo surface of blue, which modulates the reflected color of the environment.
Should be in Northstar v2.156.0 and up. Not sure which Northstar version will be ready on the next Studio release though.
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Posted by “MaxSMoke777” on February 04, 2024.
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Fingers crossed, it sounds like he's working on it. It's a critical missing feature to the graphics tools we need to make really stunning objects.
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Posted by “DiamondBones” on February 01, 2024.
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I'm obsessed with the shiny feature, I'd be all over this.
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Posted by “MaxSMoke777” on January 03, 2024.
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Yes! Exactly! Reflective materials can still have rich color, you see it especially in anodized metals. But right now, the more Convex you add, the more dull-silver it becomes. It's very limiting for materials. Gold, for instance, can't be done really well.
I often find myself having to limit Convex to .05%, or just turning it off entirely, just so the color of the material isn't washed out.
So this change would be a BIG help!
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Posted by “Arkdurath” on January 03, 2024.
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Hi @MaxSMoke777 !,
I will see what we can do there. I believe that what you are referring to is something like this:
Where the surface albedo dominates the color of the reflection.
I will see if we can accomplish that because this is not a simple multiplication of color, otherwise all those whites would be washed out from the result.
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Posted by “Drosselmeyer” on January 03, 2024.
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This is a question for @Arkdurath. He would be able to speak about the shader math involved.
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Posted by “MaxSMoke777” on December 31, 2023.
[Archived]Convex Reflections are great for a metal appearance, but they also wash out the item, making it increasingly grey. What they really need is the take the texture color and allow it to shift the reflection's color. Right now, they overwrite the texture color, when what they really need to do is work with it.
I think it's small change to the math with a big pay off with appearance. For instance, when you look at the reflection in gold or copper, you see a yellowish version of that reflection. The material still absorbs some of the light that gave it's color to begin with.
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Community posted 3 months ago Admin
Posted by “MaxSMoke777” on February 06, 2024.
[Archived]Oh, took me a second to understand what I was seeing. I thought the sphere had holes in it! lol
Yah, that looks great! The color saturation is retained! When people see that in a gaming environment, it's going to blow their minds. We'll have flawless gold and polished items!
0 Votes
Community posted 3 months ago Admin
Posted by “Arkdurath” on February 06, 2024.
[Archived]Hi!,
Not a fancy image but this is one of our current visual tests after we made that change. The idea is that the central sphere has an albedo surface of blue, which modulates the reflected color of the environment.
Should be in Northstar v2.156.0 and up. Not sure which Northstar version will be ready on the next Studio release though.
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Community posted 3 months ago Admin
Posted by “MaxSMoke777” on February 04, 2024.
[Archived]Fingers crossed, it sounds like he's working on it. It's a critical missing feature to the graphics tools we need to make really stunning objects.
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Community posted 3 months ago Admin
Posted by “DiamondBones” on February 01, 2024.
[Archived]I'm obsessed with the shiny feature, I'd be all over this.
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Community posted 3 months ago Admin
Posted by “MaxSMoke777” on January 03, 2024.
[Archived]Yes! Exactly! Reflective materials can still have rich color, you see it especially in anodized metals. But right now, the more Convex you add, the more dull-silver it becomes. It's very limiting for materials. Gold, for instance, can't be done really well.
I often find myself having to limit Convex to .05%, or just turning it off entirely, just so the color of the material isn't washed out.
So this change would be a BIG help!
0 Votes
Community posted 3 months ago Admin
Posted by “Arkdurath” on January 03, 2024.
[Archived]Hi @MaxSMoke777 !,
I will see what we can do there. I believe that what you are referring to is something like this:
Where the surface albedo dominates the color of the reflection.
I will see if we can accomplish that because this is not a simple multiplication of color, otherwise all those whites would be washed out from the result.
0 Votes
Community posted 3 months ago Admin
Posted by “Drosselmeyer” on January 03, 2024.
[Archived]This is a question for @Arkdurath. He would be able to speak about the shader math involved.
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