I'm trying to make a thumbnail for my furniture items, and I'm stuck on this window. I can't get out of it!
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5 months ago
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Posted by “MightySe7en” on December 28, 2023.
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I will make sure this is also looked into. It may be a week until you hear anything as the company is still on break this week
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5 months ago
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Posted by “LestatDeLioncourt” on December 28, 2023.
[Archived]
@MightySe7en I sent in a saved project (folder) with this issue on 12/14/2023
The issue was the furniture Category defaulted to "Tops". I looked at the derive parent and it doesn't have the category Tops as a selection. How did it get there?
The reply to my sending the project was...
"For some reason, the Category in the Info panel was set to 'Tops', but this is a furniture product and the product image generator is failing when it requests the thumbnails."
This issue Max is having may be related.
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Communityposted
5 months ago
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Posted by “LestatDeLioncourt” on December 28, 2023.
It says it's "Camera.*", so I'm assuming Camera.1 will work?
Anyways, I've tried all ways, and it still dead-ends at that screen. I have to shutdown the whole program to get out of Studio, I can't close the window, I can't press cancel. The whole interface fails to work at that point, but Windows can close with the exit button and then it asks if I want to save or not, so it's not like the program is crashed. There simply is no method to get out of that one menu.
As far as thumbnails, it looks like it can use the IMVU Classic thumbnail just fine, so this isn't an issue that is stopping my item from working.
There is still the issue of Morphs and stance.Idle not working right. I've mentioned this in another thread, but basically the Morph animations FREAK OUT if you don't set the stance.Idle to "Replace" instead of "Average". This is not an issue with Classic, it works fine. But in IMVU desktop, it trying to tween in the morph over and over again, over about 20 frames... forever. There's no setting for Blending, it just does it on it's own.
You can see this issue for yourself if you look at this product and change it's stance.Idle from Replace to Average:
This happens with furniture AND attachments, so it seems to effect everything developers make and use in the IMVU+ environment. Again, not a problem in IMVU Classic.
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Communityposted
5 months ago
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Posted by “MightySe7en” on December 28, 2023.
[Archived]
I can double check when I am back at my workspace tomorrow. I know there is documentation somewhere that I was searching for but could not find. Tomorrow I will let you know for sure and add a page to the CEC to make sure it is properly documented
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Communityposted
5 months ago
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Posted by “MaxSMoke777” on December 28, 2023.
[Archived]
Are you certain about the "Furniture.Camera.1" name? I put in that name (with numbers 1 to 4 at the end), and I get the exact same error.
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Communityposted
5 months ago
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Posted by “MightySe7en” on December 28, 2023.
[Archived]
The thumbnail is taken from the first frame so that's possible. I'm not sure if this would work for you, but you could put a small mesh far away, stick the camera near it and have it look at it, then use camera zone to control the size. I'm not 100% sure this will work but it is the first thing that came to my head
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Communityposted
5 months ago
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Posted by “MaxSMoke777” on December 28, 2023.
[Archived]
In the first frame, it might be too small. In the second (and the loop stance.Idle uses) it might be too big.
Posted by “LestatDeLioncourt” on December 27, 2023.
[Archived]
I have this issue also. It seems when deriving from my empty furniture, the Category in the Info panel was set to 'Tops', but this is a furniture product.
Max, can you check your category in the info panel?
How could this come up with Tops when my empty furniture does not show this on its own? It has never done this before deriving from the same product.
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Communityposted
5 months ago
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Posted by “MightySe7en” on December 27, 2023.
[Archived]
@MaxSMoke777 this typically happens when there are no meshes for the camera to render. Which if there are meshes really far away from eachother, they may be too small to render.
You can solve this by adding a few nodes (eg. Furniture.Camera.1) you can have up to 8 of these I believe, I would have to check later, but the purpose of these nodes is that the camera will ensure all of the nodes are in view of the camera, ignoring meshes. This will only work when selecting "Camera Zone" in the thumbnail window.
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Posted by “MaxSMoke777” on December 27, 2023.
[Archived]I'm trying to make a thumbnail for my furniture items, and I'm stuck on this window. I can't get out of it!
0 Votes
26 Comments
Community posted 5 months ago Admin
Posted by “MightySe7en” on December 28, 2023.
[Archived]I will make sure this is also looked into. It may be a week until you hear anything as the company is still on break this week
0 Votes
Community posted 5 months ago Admin
Posted by “LestatDeLioncourt” on December 28, 2023.
[Archived]@MightySe7en I sent in a saved project (folder) with this issue on 12/14/2023
The issue was the furniture Category defaulted to "Tops". I looked at the derive parent and it doesn't have the category Tops as a selection. How did it get there?
The reply to my sending the project was...
"For some reason, the Category in the Info panel was set to 'Tops', but this is a furniture product and the product image generator is failing when it requests the thumbnails."
This issue Max is having may be related.
0 Votes
Community posted 5 months ago Admin
Posted by “LestatDeLioncourt” on December 28, 2023.
[Archived]The correct names are:
Furniture.Camera.1
Furniture.Camera.2
Furniture.Camera.3
Furniture.Camera.4
Cal3D would appear something like this...
<BONE NAME="Furniture.Camera.1" NUMCHILDS="0" ID="101">
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Community posted 5 months ago Admin
Posted by “MightySe7en” on December 28, 2023.
[Archived]Camera.* Isn't the same thing. There are some various things you can do with multiple cameras but those are niche uses.
The issue from your post with the morphs is being looked into, we talked about that issue and are working to fix it.
I will make sure we solve the issue with this window not closing as well.
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Community posted 5 months ago Admin
Posted by “MaxSMoke777” on December 28, 2023.
[Archived]I think I found it on this page:
https://create.imvu.com/articles/classic/skeletons-bone-relationships
It says it's "Camera.*", so I'm assuming Camera.1 will work?
Anyways, I've tried all ways, and it still dead-ends at that screen. I have to shutdown the whole program to get out of Studio, I can't close the window, I can't press cancel. The whole interface fails to work at that point, but Windows can close with the exit button and then it asks if I want to save or not, so it's not like the program is crashed. There simply is no method to get out of that one menu.
As far as thumbnails, it looks like it can use the IMVU Classic thumbnail just fine, so this isn't an issue that is stopping my item from working.
There is still the issue of Morphs and stance.Idle not working right. I've mentioned this in another thread, but basically the Morph animations FREAK OUT if you don't set the stance.Idle to "Replace" instead of "Average". This is not an issue with Classic, it works fine. But in IMVU desktop, it trying to tween in the morph over and over again, over about 20 frames... forever. There's no setting for Blending, it just does it on it's own.
You can see this issue for yourself if you look at this product and change it's stance.Idle from Replace to Average:
https://www.imvu.com/shop/product.php?products_id=66073419
This happens with furniture AND attachments, so it seems to effect everything developers make and use in the IMVU+ environment. Again, not a problem in IMVU Classic.
0 Votes
Community posted 5 months ago Admin
Posted by “MightySe7en” on December 28, 2023.
[Archived]I can double check when I am back at my workspace tomorrow. I know there is documentation somewhere that I was searching for but could not find. Tomorrow I will let you know for sure and add a page to the CEC to make sure it is properly documented
0 Votes
Community posted 5 months ago Admin
Posted by “MaxSMoke777” on December 28, 2023.
[Archived]Are you certain about the "Furniture.Camera.1" name? I put in that name (with numbers 1 to 4 at the end), and I get the exact same error.
0 Votes
Community posted 5 months ago Admin
Posted by “MightySe7en” on December 28, 2023.
[Archived]The thumbnail is taken from the first frame so that's possible. I'm not sure if this would work for you, but you could put a small mesh far away, stick the camera near it and have it look at it, then use camera zone to control the size. I'm not 100% sure this will work but it is the first thing that came to my head
0 Votes
Community posted 5 months ago Admin
Posted by “MaxSMoke777” on December 28, 2023.
[Archived]In the first frame, it might be too small. In the second (and the loop stance.Idle uses) it might be too big.
https://www.youtube.com/watch?v=TbnFUS_E4gk
0 Votes
Community posted 5 months ago Admin
Posted by “LestatDeLioncourt” on December 27, 2023.
[Archived]I have this issue also. It seems when deriving from my empty furniture, the Category in the Info panel was set to 'Tops', but this is a furniture product.
Max, can you check your category in the info panel?
How could this come up with Tops when my empty furniture does not show this on its own? It has never done this before deriving from the same product.
0 Votes
Community posted 5 months ago Admin
Posted by “MightySe7en” on December 27, 2023.
[Archived]@MaxSMoke777 this typically happens when there are no meshes for the camera to render. Which if there are meshes really far away from eachother, they may be too small to render.
You can solve this by adding a few nodes (eg. Furniture.Camera.1) you can have up to 8 of these I believe, I would have to check later, but the purpose of these nodes is that the camera will ensure all of the nodes are in view of the camera, ignoring meshes. This will only work when selecting "Camera Zone" in the thumbnail window.
0 Votes