There's a small bug with Gravity Scale in the Particles. If you use "Point" for gravity, it doesn't want to allow the use of floats, only integers. But any other form of gravity will allow for floats.
You can trick it into using floats by typing in 1, then backspacing, and adding a decimal. it highlights red, but it works. But this shouldn't be necessary at all. Point Gravity should accept floats.
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Posted by “Drosselmeyer” on January 03, 2024.
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@MaxSMoke777 Not sure where you are seeing only integers for Point gravity. I am able to enter floats for both the Position and Scale for Point gravity.
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3 months ago
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Posted by “MaxSMoke777” on December 30, 2023.
[Archived]
Also, could you add a maximum speed cap so particles can't reach escape velocity? I really would love to see particles achieve a decaying orbit, really swirl around, before being gobbled up.
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Posted by “MaxSMoke777” on December 30, 2023.
[Archived]There's a small bug with Gravity Scale in the Particles. If you use "Point" for gravity, it doesn't want to allow the use of floats, only integers. But any other form of gravity will allow for floats.
You can trick it into using floats by typing in 1, then backspacing, and adding a decimal. it highlights red, but it works. But this shouldn't be necessary at all. Point Gravity should accept floats.
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Community posted 3 months ago Admin
Posted by “Drosselmeyer” on January 03, 2024.
[Archived]@MaxSMoke777 Not sure where you are seeing only integers for Point gravity. I am able to enter floats for both the Position and Scale for Point gravity.
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Community posted 3 months ago Admin
Posted by “MaxSMoke777” on December 30, 2023.
[Archived]Also, could you add a maximum speed cap so particles can't reach escape velocity? I really would love to see particles achieve a decaying orbit, really swirl around, before being gobbled up.
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