Could you add the ability to keep perspective on particle sprites? So they can shift perspective with the camera view, instead of always squarely facing the camera?
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Posted by “Drosselmeyer” on December 14, 2023.
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> I'm assuming you mean that the X and Y aren't locked to the same number?
Correct. I think this could be handy for fire effects. An engineer on the team showed me lava drips in WOW that used this technique.
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Posted by “MaxSMoke777” on December 14, 2023.
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Interesting, I'll have to think about where to use that. I'm assuming you mean that the X and Y aren't locked to the same number?
Something I've been having a bit of a problem with is that I can't use sprites that aren't perfectly square, because Studio *WILL* make them square, whether I like it or not. So, if my sprite isn't square by nature, I have alot of black bars on the top and bottom.
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Posted by “Drosselmeyer” on December 14, 2023.
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We have also talked about having particles have the ability to scale non-uniformly! It's on the list!
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Posted by “MaxSMoke777” on December 10, 2023.
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When I use the Unreal Engine, I find it endlessly useful. It can really take a simple sprite to the next level.
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Posted by “MightySe7en” on December 10, 2023.
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Hey @MaxSMoke777, I don't have the full answer to this, but I know we have discussed this being an option. I believe the always facing the camera is for optimization. I will make sure the team knows that it is something wanted though!
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Posted by “MaxSMoke777” on December 10, 2023.
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A checkbox option would be great, since most people won't need this, but when you need it, you really need it.
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Posted by “MaxSMoke777” on December 10, 2023.
[Archived]Could you add the ability to keep perspective on particle sprites? So they can shift perspective with the camera view, instead of always squarely facing the camera?
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6 Comments
Community posted 3 months ago Admin
Posted by “Drosselmeyer” on December 14, 2023.
[Archived]> I'm assuming you mean that the X and Y aren't locked to the same number?
Correct. I think this could be handy for fire effects. An engineer on the team showed me lava drips in WOW that used this technique.
0 Votes
Community posted 3 months ago Admin
Posted by “MaxSMoke777” on December 14, 2023.
[Archived]Interesting, I'll have to think about where to use that. I'm assuming you mean that the X and Y aren't locked to the same number?
Something I've been having a bit of a problem with is that I can't use sprites that aren't perfectly square, because Studio *WILL* make them square, whether I like it or not. So, if my sprite isn't square by nature, I have alot of black bars on the top and bottom.
0 Votes
Community posted 3 months ago Admin
Posted by “Drosselmeyer” on December 14, 2023.
[Archived]We have also talked about having particles have the ability to scale non-uniformly! It's on the list!
0 Votes
Community posted 3 months ago Admin
Posted by “MaxSMoke777” on December 10, 2023.
[Archived]When I use the Unreal Engine, I find it endlessly useful. It can really take a simple sprite to the next level.
0 Votes
Community posted 3 months ago Admin
Posted by “MightySe7en” on December 10, 2023.
[Archived]Hey @MaxSMoke777, I don't have the full answer to this, but I know we have discussed this being an option. I believe the always facing the camera is for optimization. I will make sure the team knows that it is something wanted though!
0 Votes
Community posted 3 months ago Admin
Posted by “MaxSMoke777” on December 10, 2023.
[Archived]A checkbox option would be great, since most people won't need this, but when you need it, you really need it.
0 Votes