[Archived - MaxSMoke777]

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Posted by “MaxSMoke777” on December 04, 2023.

[Archived]

I can't get glowing textures to mask properly without adding a reflection and engaging "Prevent Reflection". Otherwise, even at perfect black in the mask, the whole shape will glow slightly.

 

Example: I have cones for muzzle flashes, and during firing, I can see the WHOLE CONE, unless I add a "Shine" and engage "Prevent Reflection".

 

So can you add the "Prevent Reflections" option for objects that don't have reflections, but instead just glow? Maybe change the name to "Force Masking", since that's what it's doing anyways.

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Community posted about 2 months ago Admin

Posted by “Drosselmeyer” on December 06, 2023.

[Archived]

@MaxSMoke777​, Hmm, this seems at first glance like a bug. I would expect emission to be separate from normal and shininess in the shader logic, but I will ask the engineer who works on material shader code. BTW, I was able to reproduce this also.

 

You can switch the Transparency to 'Alpha Test' and it will mask correctly, but I understand that is not the effect you are after.

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Community posted about 2 months ago Admin

Posted by “ShopTina” on December 05, 2023.

[Archived]

Play with self Illuminate.

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