[Archived - Saturi] Artificial Rim Modifier Feature Released to IMVU Studio

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Posted by “Saturi” on September 13, 2023.

[Archived]

The new Artificial Rim Modifier feature enables you to apply a blended rim color to any material that simulates backlighting. We're incredibly excited to put this in your hands so you can explore and experiment. Thanks to @Arkdurath (IMVU Staff)​, our game engine architect for creating this for us!

 

ARTIFICIAL RIM MODIFIER 

The new parameters are:

  • Source
    • Ambient - Rim light color will be defined by the ambient lighting in the room.
    • Color - Rim light color is manually selected.
  • Rim Edge (Start/End) - Defines the blending from rim color to the diffuse color, starting from the edge of the material to the center. This parameter is a bit more complicated, but if you play with the numbers, you'll discover many cool effects! @Drosselmeyer (IMVU Staff)created a nice graphic to help explain it below:

 

ARTIFICIAL RIM MODIFIER 2 

  • Rim Multiplier - A simple multiplier to fine tune the intensity of the rim effect.
  • Affect Emission - If turned on, the rim lighting will also bleed into the emission effect
  • Affect Alpha - If turned on, the rim value will multiply with the alpha value, meaning that the rim color will have alpha transparency.

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Community posted 3 months ago Admin

Posted by “Nums” on September 15, 2023.

[Archived]

Seriously a powerful feature. I hope creators take advantage of this!

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