[Archived - Lexique] How to produce a decent Next thumb and why are the developers not allowed to create their own?

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Posted by “Lexique” on August 21, 2023.

[Archived]

Hi, I just created a mesh that is not much more than a beveled plane, essentially a picture but I knew the product would be used more of a standing sign on the floor so I moved the plane up so the bottom was at floor level and stood it at 90degrees. So the furniture node is bottom center, whereas normally if you create a picture that attaches to a floor node rather than a wall, it would be flat on the floor.

 

So I already have the latter, where the canvas is flat on the floor, and the generated next thumb is - "OK" but strange. In other words I can't get a front-on shot of the picture mesh - it is angled away from the camera. And so the thumb of the pictures derived from it also are forced to be flat on the floor and angled away from the camera giving a distorted view of the picture. (Maybe if it were attached to a wall node it would be better but due to the inability to move a product away from the wall in classic client, it makes a lot more sense for them to be placed on a floor node).

 

But now this new new mesh where it's simply an upright single texture plane with a bit of dimension due to beveled edges - Studio says it can't generate a thumb. I can't figure out why.

 

I really appreciate that there has been a great effort to create much better thumbs than in the past, but to be honest it feels like we are being treated like children that are not allowed to create our own thumb. I don't know if it is to make it faster and easier to generate thumbs on the fly in the shop or inventory, or if IMVU is truly wanting to control the situation to produce some sort of uniformity and keep out unwanted thumbs.... but it feels a bit like I'm tied up and can't ever reach the decent thing. In fact, trying to go through my inventory on the ipad or phone is like hide and seek - clicking on each thumb to try to figure out what's underneath, which with my huge inventory is impossible.

 

WHY can't we snapshot our own thumbs for Next? ESPECIALLY when we get the error that a thumb can't be generated? So then all we can present the buyers is a blank. But if we have the option to snapshot, then it should still give a measure of control to imvu - it's not an imported image. Anyway, I don't know the reasons, I respect that IMVU must feel that it's in their own best interest to completely control the thumbs. One problem I see that IMVU might be concerned about is that the Next thumbs are not part of the peer review. So, for all of the effort put into making the thumbs auto generate, I can see that it is likely not ever intended to give the creator the option to create snapped thumbs.

 

Given these constraints, I need to figure out how I am going to create and orient my meshes to ensure that I can get a decent thumb without rendering the product too complicated for the purchaser to put into use.

 

I wish there were some guidelines on this. I can see if you stick to the normal things, like, a top, or a chair, it's halfway decent. I just want to know what the studio thumb generator is looking for and why it couldn't "see" my product. To me, studio is being built to make it easier for the ZCD creator to dev products already out there that are your run of the mill mass derived products and thus to have to put zero effort into a thumb. There are a lot of other things that Studio is doing to enable the real creators to create some extra wonderful things, but it's just this thing of the thumbs that I find a bit, frustrating.

 

I'll add the links to these products. The 3D derivable canvas was devved when the thumbs were still having a mind of their own and regenerating, so I don't know how many times I redevved it to have a closer thumb until I finally gave up. Thankfully it seems that the thumbs are quite stable now, and the pictures derived from the derivable have closer thumbs, but still in a strange funny angle.

 

https://www.imvu.com/next/shop/product-62525219/

 

And then my newer product that refuses to generate a Next thumb:

 

https://www.imvu.com/next/shop/product-64681660/

 

Sorry for unloading, I really appreciate all of you programmers working to make Studio an awesome flexible product.

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Community posted 7 months ago Admin

Posted by “MightySe7en” on August 23, 2023.

[Archived]

Thanks for such a detailed comment! The hope is that we give a generated thumbnail that can fit any products someone can make. In the future, there should be an animated visual for scalers, animations, and even particles! For now, sadly, the image generator is pretty limited

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Community posted 7 months ago Admin

Posted by “Lexique” on August 23, 2023.

[Archived]

Thank you so much @MightySe7en​ and @Drosselmeyer​ for your kind answers. Admittedly this problem was - operator error - as Drosselmeyer helped me to see. I can’t believe I didn’t think about checking bone placement. I always do that, but for some reason - everything looked fine, and I didn’t even check.

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Community posted 7 months ago Admin

Posted by “Drosselmeyer” on August 22, 2023.

[Archived]

@Lexique​, Thanks for the feedback. We are always interested in how we can improve the shop images for Next. Yes, It is by design that they appear with some consistency. It is also set up that when changes are made to products that the images will automatically update without having to generate new ones.

 

Regarding your PID https://www.imvu.com/next/shop/product-64681660/, I fixed it. There were a couple of bones in the skeleton that were positioned WAY away from the product origin of 0,0,0. They were bones "Shadow" and "Beveled_square_Picture" that both had a location of 0,0,50000. What happens is the camera tries to keep all bones in view and because they were so far apart the mesh gets rendered REALLY small, like a pixel or two and when this happens the app thinks there is nothing in the picture which why you were getting the message about cannot generate a thumb.

 

I hope this helps.

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Community posted 7 months ago Admin

Posted by “MightySe7en” on August 22, 2023.

[Archived]

Hi Lexique,

We are constantly trying to improve the image generator to allow for all products to have a thumbnail that creators would like to have as their product image. You are correct that the purpose is both for ease of creating thumbnails and to keep the catalogue looking uniform. Pictures on the wall are being worked on, and hopefully I can come back to you soon with a way to screenshot wall and ceiling furniture properly.

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