[Archived - DiamondBones]

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Posted by “DiamondBones” on July 11, 2023.

[Archived]

imageI really love the Combine Texture feature!

I wish I could add multiple textures, play with their positionings, while transparent, then when I'm done, either make them fully opaque or add a different texture to cover the original that came with the mesh.

 

With this one, I'm using the original as a map so I know where to position my own textures, but I can only do it one at a time, having to save each time and decide there and then how I want it, and thus start over if I want to adjust, and then fill in the blanks with tetrising another texture in to cover the original left overs.

 

Would it be asking for too much if we could set the original texture that came with the mesh we're deriving... so stay in the background as we layer numerous textures on top?

 

Luckily, I'm deriving just a necklace, so most texture imperfections won't be noticeable since the product is so small and would stretch it out less, and more condense it down, making it appear more defined. But I'd imagine this would be a nightmare for larger products that doesn't take much to zoom in for normal use and see all the flaws.

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