As you can see, in the "Classic" client, loops work fine. It only plays the tail end of the animation, infinitely, as it should. When you change locations, everything resets, allowing the gag to work again. In the "Desktop" client, it plays the WHOLE THING, no matter what the loop settings are.
This loop issue only seems to effect furniture. I have accessories on avies that loop fine.
This is in addition to the issue I had with furniture using the first frame of the idle animation for screenshots. It seems like the code for the furniture is missing several key features the normal objects can take for granted.
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6 months ago
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Posted by “MaxSMoke777” on April 04, 2023.
[Archived]
Zero has always been Infinite. Classic has no issues, it works as it has always worked, since 2006. It's Desktop that isn't cooperating. In Classic, I can just name a start and end for a loop and play it as much as I want. Also Classic doesn't "eat" animation frames for every loop I add.
I've already updated the item to play the animation 2 times, then do a simple, full loop in the next Ensemble. But this is just a work around for a bug that needs addressing.
I believe another person mentioned an issue with his loop playing in full every time the avie blinked. That wasn't a furniture item, but I can see that loops in general seem to have some coding issues in Desktop.
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6 months ago
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Posted by “TauntaunTonic” on April 04, 2023.
[Archived]
I took a look at your project and noticed that the ensemble settings have the skeletal and morph animation 'Loop' value set to '0'. If I set the loop to '1' it starts to behave as you've described. I thought that loop of '0' meant it would loop infinitely, but now I'm scratching my head why Classic wouldn't be looping the same way.
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Posted by “MaxSMoke777” on March 26, 2023.
[Archived]Studio, or maybe just the Desktop Client, doesn't acknowledge Loops like it should. Here's a YouTube video showing the issue...
https://www.youtube.com/watch?v=UzqX5TV4z90
As you can see, in the "Classic" client, loops work fine. It only plays the tail end of the animation, infinitely, as it should. When you change locations, everything resets, allowing the gag to work again. In the "Desktop" client, it plays the WHOLE THING, no matter what the loop settings are.
This loop issue only seems to effect furniture. I have accessories on avies that loop fine.
This is in addition to the issue I had with furniture using the first frame of the idle animation for screenshots. It seems like the code for the furniture is missing several key features the normal objects can take for granted.
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2 Comments
Community posted 6 months ago Admin
Posted by “MaxSMoke777” on April 04, 2023.
[Archived]Zero has always been Infinite. Classic has no issues, it works as it has always worked, since 2006. It's Desktop that isn't cooperating. In Classic, I can just name a start and end for a loop and play it as much as I want. Also Classic doesn't "eat" animation frames for every loop I add.
I've already updated the item to play the animation 2 times, then do a simple, full loop in the next Ensemble. But this is just a work around for a bug that needs addressing.
I believe another person mentioned an issue with his loop playing in full every time the avie blinked. That wasn't a furniture item, but I can see that loops in general seem to have some coding issues in Desktop.
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Community posted 6 months ago Admin
Posted by “TauntaunTonic” on April 04, 2023.
[Archived]I took a look at your project and noticed that the ensemble settings have the skeletal and morph animation 'Loop' value set to '0'. If I set the loop to '1' it starts to behave as you've described. I thought that loop of '0' meant it would loop infinitely, but now I'm scratching my head why Classic wouldn't be looping the same way.
0 Votes