Posted by “LilNightmareDoll” on November 21, 2022.
[Archived]
Anyone know of some updated videos that will show me how to export my "clothes" properly. I made some Mittens and then clicked "Bind to Armature", then clicked export. But it wont import into IMVU studio. I'm new to this process so if I could get any help that would be great. It seems easier just to make them attachments but I don't know if that will cause issues in the over all product.
Thanks for your help!
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Posted by “MightySe7en” on November 21, 2022.
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I can confirm it works on my side, so if following the tutorial page doesn't help, we can troubleshoot what may be causing problems
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Posted by “jazzKat” on November 21, 2022.
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In addition to what @MightySe7en suggested, a quick test you can do is to look at the Vertex Groups list in Object Data Properties *after* you've bound the mesh. If it's done what it's supposed to you should see a list of items shown. If not the list will be blank.
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Posted by “MightySe7en” on November 21, 2022.
[Archived]
You are right that mittens must be clothing, otherwise they will not move with the avatars hands.
I will test the process in the morning and double check to make sure it works on my side but it should be as straightforward as modeling the mittens, selecting them then clicking [Bind to Armature], saving your file, and exporting
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Posted by “LilNightmareDoll” on November 21, 2022.
[Archived]Anyone know of some updated videos that will show me how to export my "clothes" properly. I made some Mittens and then clicked "Bind to Armature", then clicked export. But it wont import into IMVU studio. I'm new to this process so if I could get any help that would be great. It seems easier just to make them attachments but I don't know if that will cause issues in the over all product.
Thanks for your help!
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Community posted 3 months ago Admin
Posted by “MightySe7en” on November 21, 2022.
[Archived]I can confirm it works on my side, so if following the tutorial page doesn't help, we can troubleshoot what may be causing problems
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Community posted 3 months ago Admin
Posted by “jazzKat” on November 21, 2022.
[Archived]In addition to what @MightySe7en suggested, a quick test you can do is to look at the Vertex Groups list in Object Data Properties *after* you've bound the mesh. If it's done what it's supposed to you should see a list of items shown. If not the list will be blank.
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Community posted 3 months ago Admin
Posted by “MightySe7en” on November 21, 2022.
[Archived]You are right that mittens must be clothing, otherwise they will not move with the avatars hands.
Make sure you are following the steps on this page: https://create.imvu.com/articles/studio/toolkit-blender/#creating-avatar-clothing-or-body-part
I will test the process in the morning and double check to make sure it works on my side but it should be as straightforward as modeling the mittens, selecting them then clicking [Bind to Armature], saving your file, and exporting
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