I'm interested if it was ever released in the creator videos?
0 Votes
9 Comments
Sorted by
C
Communityposted
5 months ago
Admin
Posted by “LestatDeLioncourt” on May 04, 2022.
[Archived]
Okay great! Thanks for the clarification.
0 Votes
C
Communityposted
5 months ago
Admin
Posted by “Drosselmeyer” on May 04, 2022.
[Archived]
@LestatDeLioncourt The PIDs ^^ have a single node skeleton which the studio particles 2.0 system needs to attach to. For the Accessory PIDs you do not specify an avatar bone in the 'Node' field in the particles component inspector like you would for adding particles to a clothing product. Instead you specify the avatar bone you wish to attach the particle accessory to in skeleton component inspector. Other than that the particles will work identical to how they would work if you were attaching them to a clothing product.
0 Votes
C
Communityposted
5 months ago
Admin
Posted by “LestatDeLioncourt” on May 04, 2022.
[Archived]
Yes, it will attach to the "Root" of a furniture or room, naturally. This is where you can change the coordinates to another location. Same thing with a clothing item, it defaults to the Root of the avatar. If you select a Bone to attach to, it will follow that, also.
0 Votes
C
Communityposted
5 months ago
Admin
Posted by “LestatDeLioncourt” on May 04, 2022.
[Archived]
Yes, If I remember, you have to skip through some material animation pasts to get to the Particles.
:)
0 Votes
C
Communityposted
5 months ago
Admin
Posted by “LestatDeLioncourt” on May 04, 2022.
[Archived]
Hey @Drosselmeyer I there something special with those for Particles?
Do we need to be using them instead for the Particles?
Thanks
0 Votes
C
Communityposted
5 months ago
Admin
Posted by “Drosselmeyer” on May 04, 2022.
[Archived]
@BunnyCakes We just recently updated the base empty derivables for Empty Female Accessory, Empty Male Accessory and Empty Furniture which you can access in Studio. Theses were updated specifically so that you can create particle only products without having to use a product with a mesh in it. The new base empty derivable PIDs are:
56816049 Empty Female Accessory
56919490 Empty Male Accessory
56815672 Empty Furniture
0 Votes
C
Communityposted
5 months ago
Admin
Posted by “BunnyCakes” on May 03, 2022.
[Archived]
I will watch it again and see what I can make of it. Thanks
0 Votes
C
Communityposted
5 months ago
Admin
Posted by “BunnyCakes” on May 03, 2022.
[Archived]
I watched that one but they said in coming videos they would discuss how to have a accessory product have its own bone placement for particles. I wanted to know if I can have a direct particle out of an object and not on the main avatar.
Posted by “BunnyCakes” on May 03, 2022.
[Archived]I'm interested if it was ever released in the creator videos?
0 Votes
9 Comments
Community posted 5 months ago Admin
Posted by “LestatDeLioncourt” on May 04, 2022.
[Archived]Okay great! Thanks for the clarification.
0 Votes
Community posted 5 months ago Admin
Posted by “Drosselmeyer” on May 04, 2022.
[Archived]@LestatDeLioncourt The PIDs ^^ have a single node skeleton which the studio particles 2.0 system needs to attach to. For the Accessory PIDs you do not specify an avatar bone in the 'Node' field in the particles component inspector like you would for adding particles to a clothing product. Instead you specify the avatar bone you wish to attach the particle accessory to in skeleton component inspector. Other than that the particles will work identical to how they would work if you were attaching them to a clothing product.
0 Votes
Community posted 5 months ago Admin
Posted by “LestatDeLioncourt” on May 04, 2022.
[Archived]Yes, it will attach to the "Root" of a furniture or room, naturally. This is where you can change the coordinates to another location. Same thing with a clothing item, it defaults to the Root of the avatar. If you select a Bone to attach to, it will follow that, also.
0 Votes
Community posted 5 months ago Admin
Posted by “LestatDeLioncourt” on May 04, 2022.
[Archived]Yes, If I remember, you have to skip through some material animation pasts to get to the Particles.
:)
0 Votes
Community posted 5 months ago Admin
Posted by “LestatDeLioncourt” on May 04, 2022.
[Archived]Hey @Drosselmeyer I there something special with those for Particles?
Do we need to be using them instead for the Particles?
Thanks
0 Votes
Community posted 5 months ago Admin
Posted by “Drosselmeyer” on May 04, 2022.
[Archived]@BunnyCakes We just recently updated the base empty derivables for Empty Female Accessory, Empty Male Accessory and Empty Furniture which you can access in Studio. Theses were updated specifically so that you can create particle only products without having to use a product with a mesh in it. The new base empty derivable PIDs are:
56816049 Empty Female Accessory
56919490 Empty Male Accessory
56815672 Empty Furniture
0 Votes
Community posted 5 months ago Admin
Posted by “BunnyCakes” on May 03, 2022.
[Archived]I will watch it again and see what I can make of it. Thanks
0 Votes
Community posted 5 months ago Admin
Posted by “BunnyCakes” on May 03, 2022.
[Archived]I watched that one but they said in coming videos they would discuss how to have a accessory product have its own bone placement for particles. I wanted to know if I can have a direct particle out of an object and not on the main avatar.
0 Votes
Community posted 5 months ago Admin
Posted by “LestatDeLioncourt” on May 03, 2022.
[Archived]Hi @BunnyCakes This one was a big help to me :D
https://youtu.be/h_jaDIF8ApU
Hope it helps...
0 Votes