I derived and developed a room with new textures and normal maps. I put reflectivity on the textures to see how it works, but nothing. I put IMVU+ items I know to have shine, but nothing in this room, like it's all on Classic.
Then I took a look at the room in Desktop Beta...no shine. Same thing with IMVU+ items I have in the room.
NOW...I was working on something else in Studio, and I pulled up this room in Decoration mode. Now I see a green light shine on everything. I only see it in there, but not in Beta or when I edit the room itself in Studio.
How can I see the shine in Studio and Beta...and how I can control the color, so it's not a green light?
0 Votes
18 Comments
Sorted by
C
Communityposted
4 months ago
Admin
Posted by “jazzKat” on February 25, 2022.
[Archived]
@RickEros Did you mean 'illumination' rather than 'shine' (shininess)? Following on from @LestatDeLioncourt click the eyeball icon in Studio and enable Lights to double-check the colour tinting is due to an actual light source, then go from there as needed.
0 Votes
C
Communityposted
4 months ago
Admin
Posted by “LestatDeLioncourt” on February 25, 2022.
[Archived]
Double check Vertex Color is Off. The same with Self-illuminate. Also, some rooms do not have the proper light to reflect (ambient vs. spot). Just things check that may help...
As always, the best place for product support or derive support is from the Creator who made the derivable.
I hope something helps...
0 Votes
C
Communityposted
4 months ago
Admin
Posted by “RickEros” on February 25, 2022.
[Archived]
Some images... Here's when I edit the room in Studio.
Here's when I'm editing another item in Studio, and pull up the room in decoration mode.
Here's when I pull up the room in Desktop Beta.
0 Votes
People who like this
Delete Comment
This post will be deleted permanently. Are you sure?
Edit Comment
Edit Topic
Delete Comment
This post will be deleted permanently. Are you sure?
Posted by “RickEros” on February 25, 2022.
[Archived]I derived and developed a room with new textures and normal maps. I put reflectivity on the textures to see how it works, but nothing. I put IMVU+ items I know to have shine, but nothing in this room, like it's all on Classic.
Then I took a look at the room in Desktop Beta...no shine. Same thing with IMVU+ items I have in the room.
NOW...I was working on something else in Studio, and I pulled up this room in Decoration mode. Now I see a green light shine on everything. I only see it in there, but not in Beta or when I edit the room itself in Studio.
How can I see the shine in Studio and Beta...and how I can control the color, so it's not a green light?
0 Votes
18 Comments
Community posted 4 months ago Admin
Posted by “jazzKat” on February 25, 2022.
[Archived]@RickEros Did you mean 'illumination' rather than 'shine' (shininess)? Following on from @LestatDeLioncourt click the eyeball icon in Studio and enable Lights to double-check the colour tinting is due to an actual light source, then go from there as needed.
0 Votes
Community posted 4 months ago Admin
Posted by “LestatDeLioncourt” on February 25, 2022.
[Archived]Double check Vertex Color is Off. The same with Self-illuminate. Also, some rooms do not have the proper light to reflect (ambient vs. spot). Just things check that may help...
As always, the best place for product support or derive support is from the Creator who made the derivable.
I hope something helps...
0 Votes
Community posted 4 months ago Admin
Posted by “RickEros” on February 25, 2022.
[Archived]Some images... Here's when I edit the room in Studio.
Here's when I'm editing another item in Studio, and pull up the room in decoration mode.
Here's when I pull up the room in Desktop Beta.
0 Votes