[Archived - RickEros] How do you set/calibrate the "shine" light?

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Posted by “RickEros” on February 25, 2022.

[Archived]

I derived and developed a room with new textures and normal maps. I put reflectivity on the textures to see how it works, but nothing. I put IMVU+ items I know to have shine, but nothing in this room, like it's all on Classic.

 

Then I took a look at the room in Desktop Beta...no shine. Same thing with IMVU+ items I have in the room.

 

NOW...I was working on something else in Studio, and I pulled up this room in Decoration mode. Now I see a green light shine on everything. I only see it in there, but not in Beta or when I edit the room itself in Studio.

 

How can I see the shine in Studio and Beta...and how I can control the color, so it's not a green light?

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Community posted 4 months ago Admin

Posted by “jazzKat” on February 25, 2022.

[Archived]

@RickEros​ Did you mean 'illumination' rather than 'shine' (shininess)? Following on from @LestatDeLioncourt​ click the eyeball icon in Studio and enable Lights to double-check the colour tinting is due to an actual light source, then go from there as needed.

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Community posted 4 months ago Admin

Posted by “LestatDeLioncourt” on February 25, 2022.

[Archived]

Double check Vertex Color is Off. The same with Self-illuminate. Also, some rooms do not have the proper light to reflect (ambient vs. spot). Just things check that may help...

 

As always, the best place for product support or derive support is from the Creator who made the derivable.

 

I hope something helps...

 

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Community posted 4 months ago Admin

Posted by “RickEros” on February 25, 2022.

[Archived]

Some images... Here's when I edit the room in Studio.Editing a room in IMVU Studio 

Here's when I'm editing another item in Studio, and pull up the room in decoration mode.

Editing an item in IMVU Studio, using the room in decoration mode. 

Here's when I pull up the room in Desktop Beta.

The room in Desktop Beta

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