The Female 1.5 avatar's head is not connected to the armature, and even when I attempt to attach it to the armature, the teeth and eyelashes remain unlinked. (The original female avatar functions as expected.) I use the latest version "IMVU-Studio-Toolkit-Blender2.9LTS-1.0.2".
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3 months ago
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Posted by “Insoo” on October 10, 2023.
[Archived]
Thanks a lot! The latest update fixed the problem :)
I'm trying to import a top, and I keep seeing these gaps around the neck and wrist areas. I suspect it might be related to the re-weighting issue you just mentioned. But I assume that including the head in the "CLOTHING_EXPORT" isn't necessary when I'm only exporting a top. I would be very grateful if you could offer a solution for this matter.
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3 months ago
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Posted by “MightySe7en” on October 10, 2023.
[Archived]
@Insoo The latest blender toolkit should have fixed this issue. Let me know if it works better now!
For clarity also, when using the head, you should drag it from the outliner from its collection to "CLOTHING_EXPORT". If you use setup mesh, it will re-weight it and it breaks. I will try to add a fix for that in the future, but for now, that is the best method to use the meshes included in the toolkit
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3 months ago
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Posted by “Insoo” on October 07, 2023.
[Archived]
Thank you! :)
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Communityposted
3 months ago
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Posted by “MightySe7en” on October 07, 2023.
[Archived]
Hi @Insoo , I will look into this on Monday and post an update if needed
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Posted by “Insoo” on October 07, 2023.
[Archived]The Female 1.5 avatar's head is not connected to the armature, and even when I attempt to attach it to the armature, the teeth and eyelashes remain unlinked. (The original female avatar functions as expected.) I use the latest version "IMVU-Studio-Toolkit-Blender2.9LTS-1.0.2".
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Community posted 3 months ago Admin
Posted by “Insoo” on October 10, 2023.
[Archived]Thanks a lot! The latest update fixed the problem :)
Just to make sure, does this issue have anything to do with the other one I'm dealing with? https://cc.imvu.com/s/question/0D55d0000EovuhTCQQ/neck-doesnt-snap-to-head
I'm trying to import a top, and I keep seeing these gaps around the neck and wrist areas. I suspect it might be related to the re-weighting issue you just mentioned. But I assume that including the head in the "CLOTHING_EXPORT" isn't necessary when I'm only exporting a top. I would be very grateful if you could offer a solution for this matter.
0 Votes
Community posted 3 months ago Admin
Posted by “MightySe7en” on October 10, 2023.
[Archived]@Insoo The latest blender toolkit should have fixed this issue. Let me know if it works better now!
For clarity also, when using the head, you should drag it from the outliner from its collection to "CLOTHING_EXPORT". If you use setup mesh, it will re-weight it and it breaks. I will try to add a fix for that in the future, but for now, that is the best method to use the meshes included in the toolkit
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Community posted 3 months ago Admin
Posted by “Insoo” on October 07, 2023.
[Archived]Thank you! :)
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Community posted 3 months ago Admin
Posted by “MightySe7en” on October 07, 2023.
[Archived]Hi @Insoo , I will look into this on Monday and post an update if needed
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