Actually I have problem in uploading my product is show me that ur product is 2.08 MB more than 2Mb did anyone know the solution pls and thanx in advance
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3 months ago
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Posted by “LestatDeLioncourt” on August 07, 2023.
[Archived]
Hi @wesley010 Texture Materials need to be fully optimized for the best "loading time" on the various platforms. The idea behind the limit 2mb limit is keep the overall Kb Weight down. This helps prevent people from Crashing and especially in the older Classic 3d Chat Client. Anyway solutions are at hand...
Go through your Texture Materials, one by one. Make sure they are optimized. They need to be optimized by Pixel Size and by Kb Weight.
The first thing to do is make sure your Materials are as small as possible in Pixel Size without loosing the visual effect you are seeking. Example: If you add a 512x512 Pixel Size Material to a tiny "Napkin" on a table, this is a waste. You can probably use a 64x64 or 128x128 texture material and not take away from the artistic effect you want. Judge the Pixel Size to use against the importance of the object.
After you have the size of the material that fits the object, make sure it conforms to the Power of Two. This is true for both the Classic Create Mode and the newer IMVU Studio. There is an explanation of "Power of Two" material pixel sizes explained in this post Here: https://help.imvu.com/s/question/0D54p000029s7A6CAI/
Finally you need to optimize your Kb Size of each material. This is different depending on what Graphics Editor you use. Look at the "Assets" Tab in Create mode. Remove anything not needed there. Also, you can see what Materials might be causing the issue. Beyond this optimizing your Texture Materials by the rule for Power of 2 and using your graphics editor Optimize materials (called for Web Use?), you can maintain the look you want while reducing the overall Kb Weight of your project. More in the Creator Education Center on Power of Two Here: https://create.imvu.com/articles/classic/power-of-two/
If you have issue with your particular Graphics Editor and how to optimize for "Web Use", you can Google it. Most have a save Option to Optimize. Google similar to ...
"GIMP How to Optimize Graphics Web Use" or something like "Photoshop How to Optimize Graphics Web Use", etc.
I hope something here helps.
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Posted by “wesley010” on August 07, 2023.
[Archived]Hey All Hru
Actually I have problem in uploading my product is show me that ur product is 2.08 MB more than 2Mb did anyone know the solution pls and thanx in advance
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1 Comments
Community posted 3 months ago Admin
Posted by “LestatDeLioncourt” on August 07, 2023.
[Archived]Hi @wesley010 Texture Materials need to be fully optimized for the best "loading time" on the various platforms. The idea behind the limit 2mb limit is keep the overall Kb Weight down. This helps prevent people from Crashing and especially in the older Classic 3d Chat Client. Anyway solutions are at hand...
Go through your Texture Materials, one by one. Make sure they are optimized. They need to be optimized by Pixel Size and by Kb Weight.
The first thing to do is make sure your Materials are as small as possible in Pixel Size without loosing the visual effect you are seeking. Example: If you add a 512x512 Pixel Size Material to a tiny "Napkin" on a table, this is a waste. You can probably use a 64x64 or 128x128 texture material and not take away from the artistic effect you want. Judge the Pixel Size to use against the importance of the object.
After you have the size of the material that fits the object, make sure it conforms to the Power of Two. This is true for both the Classic Create Mode and the newer IMVU Studio. There is an explanation of "Power of Two" material pixel sizes explained in this post Here: https://help.imvu.com/s/question/0D54p000029s7A6CAI/
Finally you need to optimize your Kb Size of each material. This is different depending on what Graphics Editor you use. Look at the "Assets" Tab in Create mode. Remove anything not needed there. Also, you can see what Materials might be causing the issue. Beyond this optimizing your Texture Materials by the rule for Power of 2 and using your graphics editor Optimize materials (called for Web Use?), you can maintain the look you want while reducing the overall Kb Weight of your project. More in the Creator Education Center on Power of Two Here: https://create.imvu.com/articles/classic/power-of-two/
If you have issue with your particular Graphics Editor and how to optimize for "Web Use", you can Google it. Most have a save Option to Optimize. Google similar to ...
"GIMP How to Optimize Graphics Web Use" or something like "Photoshop How to Optimize Graphics Web Use", etc.
I hope something here helps.
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