Hi, I created a 120 breast scaler in studio. And I own a few of them too, blush. I worked on mine quite diligently to get it to not affect any other body part. I think it still affects the arms a bit, but not the head. But then I tried it on in classic client, and found it sheared my head. So I went back to studio to figure out what I'd done wrong, but couldn't find it. Now, I know that this is partly affected by the choice of avatar. But I found this to be an issue with all of the Sinderella avatars I tried with it.
I can see that the developers are working to interpret scalers in Next to a way that is natural, and so even the rounded back caused by the breast scalers has been smoothed out. But Classic doesn't have this help, it seems. As a result, I'm guessing that when I am working creating a scaler in Studio, it may not work as well for the Classic client. However, I tried on many different 120 breast scalers in the classic app store and they all had similar issues, or else they just allowed the head to be big and never bothered to readjust the neck, which would necessitate applying a head scaler.
Does anyone have a workaround to offset the Classic head shearing without negatively affecting the Next rendering? Look at my attachment, the upper right picture shows the how the head is affected in Classic.
Thanks for helping my ignorance...
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3 months ago
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Posted by “Lexique” on January 05, 2023.
[Archived]
@LestatDeLioncourt and @Drosselmeyer - Regarding the issue of the breast scaler shearing the head - I have determined this to be an issue only with certain hairstyles. It must be how they chose to weight it. The ones I found to have the problem seem to have a bun at the lower back of the head. But not all such hairstyles had the same problem. So... to me it seems to be a conflict of products rather than a "bug". So then it's even more interesting to me that imvu+ doesn't seem to have this issue!
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3 months ago
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Posted by “Lexique” on January 03, 2023.
[Archived]
Thank you both @LestatDeLioncourt and @Drosselmeyer for your responses.
In fact, I often have on at least 5 scalers lol, so that was my first step, to remove all scalers and have on just the breast scaler. It seems that this is a greater issue for those avatars and poses that have a more natural head slant, which is part of the beauty and realistic-ness of the Sinderella avatars and others of similar high quality. And it does seem that Next rendering takes this into consideration.
Speaking of Cinderella, using scalers are simply Cinderella’s ugly step sisters trying to fit into a shoe too small for them. Nowadays creators are devving from a variety of more realistic body shapes. It’s just that many of us have closets full of gorgeous clothes that we will only wear with scalers applied. As a consequence, I’ll not spend too too much time on this issue.
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Posted by “Drosselmeyer” on January 03, 2023.
[Archived]
Hi @Lexique, Scalers are a bit tricky because of the order they are applied when worn. If there are different scaler products or products that contain scalers that affect the same bones, the results may vary. I do not know the order of operations and if there are differences between how Classic Client and Next apply those operations. I would not be surprised, though, if there were differences between the two platforms. This will require some investigation.
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Posted by “LestatDeLioncourt” on December 31, 2022.
[Archived]
HI @Lexique Most times the original mesher or the one who made the parent derivable product is the one who can give best support on their derivable products. They are the ones who are most familiar with the product.
Try contacting them showing the differences. Most times they are not aware of the issue and can fix it for everyone.
I hope this helps...
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Posted by “Lexique” on December 31, 2022.
[Archived]Hi, I created a 120 breast scaler in studio. And I own a few of them too, blush. I worked on mine quite diligently to get it to not affect any other body part. I think it still affects the arms a bit, but not the head. But then I tried it on in classic client, and found it sheared my head. So I went back to studio to figure out what I'd done wrong, but couldn't find it. Now, I know that this is partly affected by the choice of avatar. But I found this to be an issue with all of the Sinderella avatars I tried with it.
I can see that the developers are working to interpret scalers in Next to a way that is natural, and so even the rounded back caused by the breast scalers has been smoothed out. But Classic doesn't have this help, it seems. As a result, I'm guessing that when I am working creating a scaler in Studio, it may not work as well for the Classic client. However, I tried on many different 120 breast scalers in the classic app store and they all had similar issues, or else they just allowed the head to be big and never bothered to readjust the neck, which would necessitate applying a head scaler.
Does anyone have a workaround to offset the Classic head shearing without negatively affecting the Next rendering? Look at my attachment, the upper right picture shows the how the head is affected in Classic.
Thanks for helping my ignorance...
0 Votes
4 Comments
Community posted 3 months ago Admin
Posted by “Lexique” on January 05, 2023.
[Archived]@LestatDeLioncourt and @Drosselmeyer - Regarding the issue of the breast scaler shearing the head - I have determined this to be an issue only with certain hairstyles. It must be how they chose to weight it. The ones I found to have the problem seem to have a bun at the lower back of the head. But not all such hairstyles had the same problem. So... to me it seems to be a conflict of products rather than a "bug". So then it's even more interesting to me that imvu+ doesn't seem to have this issue!
0 Votes
Community posted 3 months ago Admin
Posted by “Lexique” on January 03, 2023.
[Archived]Thank you both @LestatDeLioncourt and @Drosselmeyer for your responses.
In fact, I often have on at least 5 scalers lol, so that was my first step, to remove all scalers and have on just the breast scaler. It seems that this is a greater issue for those avatars and poses that have a more natural head slant, which is part of the beauty and realistic-ness of the Sinderella avatars and others of similar high quality. And it does seem that Next rendering takes this into consideration.
Speaking of Cinderella, using scalers are simply Cinderella’s ugly step sisters trying to fit into a shoe too small for them. Nowadays creators are devving from a variety of more realistic body shapes. It’s just that many of us have closets full of gorgeous clothes that we will only wear with scalers applied. As a consequence, I’ll not spend too too much time on this issue.
0 Votes
Community posted 3 months ago Admin
Posted by “Drosselmeyer” on January 03, 2023.
[Archived]Hi @Lexique, Scalers are a bit tricky because of the order they are applied when worn. If there are different scaler products or products that contain scalers that affect the same bones, the results may vary. I do not know the order of operations and if there are differences between how Classic Client and Next apply those operations. I would not be surprised, though, if there were differences between the two platforms. This will require some investigation.
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Community posted 3 months ago Admin
Posted by “LestatDeLioncourt” on December 31, 2022.
[Archived]HI @Lexique Most times the original mesher or the one who made the parent derivable product is the one who can give best support on their derivable products. They are the ones who are most familiar with the product.
Try contacting them showing the differences. Most times they are not aware of the issue and can fix it for everyone.
I hope this helps...
0 Votes