[Archived - FlareHero] How do you create a particle floor halo effect?

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Posted by “FlareHero” on October 08, 2022.

[Archived]

Greetings,

 

I'm having a difficult time trying to replicate an effect with the particle physics using .json. This is for IMVU Classic. I'm trying to recreate this look, where the particles expand out in a circle from the avatar. As seen here:

Particle Halo 

I've tried different shape combinations for the velocity and set the speed to equal across all particles, but I can't get mine to look like this. My particles always shoot off at different times in more of a splash pattern:

Particles Splash 

Anyone have ideas on what's going on here?

Here is my code so far:

Code 

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Community posted 3 months ago Admin

Posted by “FlareHero” on November 10, 2022.

[Archived]

Greetings,

 

I figured at half of the equation, for those who want to build their own particle products but aren't quite ready to move into IMVU+ yet (like me...I'm still waiting for music and sound effects).

 

'AmplitudeScale [number value]' affects the outward boundary of the particles as they move away from the avatar. If set to "1" the "edge" will have a more splatter look, while a value of "100" will make the boundary look like a dome shape. The higher the value the more tight the dome becomes. I think it also makes the particles slightly smaller too, but I'm not quite sure. You type in "AmplitudeScale" under "EffectControls" as a data property in the debug2 panel. Images below:

 

splatterhttps://i.imgur.com/tA2x9jJ.jpg

 

domehttps://i.imgur.com/UlH44Qt.jpg

 

Good luck! Happy creating! :)

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Community posted 3 months ago Admin

Posted by “FlareHero” on October 11, 2022.

[Archived]

I noticed after I posted this thread that the images were removed and the product I was referring to in the first image I am no longer able to use on my Avatar. Did I violate some type of ToS agreement or copy right infringe in some way?

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