I'm having a difficult time trying to replicate an effect with the particle physics using .json. This is for IMVU Classic. I'm trying to recreate this look, where the particles expand out in a circle from the avatar. As seen here:
I've tried different shape combinations for the velocity and set the speed to equal across all particles, but I can't get mine to look like this. My particles always shoot off at different times in more of a splash pattern:
Anyone have ideas on what's going on here?
Here is my code so far:
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3 months ago
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Posted by “FlareHero” on November 10, 2022.
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Greetings,
I figured at half of the equation, for those who want to build their own particle products but aren't quite ready to move into IMVU+ yet (like me...I'm still waiting for music and sound effects).
'AmplitudeScale [number value]' affects the outward boundary of the particles as they move away from the avatar. If set to "1" the "edge" will have a more splatter look, while a value of "100" will make the boundary look like a dome shape. The higher the value the more tight the dome becomes. I think it also makes the particles slightly smaller too, but I'm not quite sure. You type in "AmplitudeScale" under "EffectControls" as a data property in the debug2 panel. Images below:
I noticed after I posted this thread that the images were removed and the product I was referring to in the first image I am no longer able to use on my Avatar. Did I violate some type of ToS agreement or copy right infringe in some way?
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Posted by “FlareHero” on October 08, 2022.
[Archived]Greetings,
I'm having a difficult time trying to replicate an effect with the particle physics using .json. This is for IMVU Classic. I'm trying to recreate this look, where the particles expand out in a circle from the avatar. As seen here:
I've tried different shape combinations for the velocity and set the speed to equal across all particles, but I can't get mine to look like this. My particles always shoot off at different times in more of a splash pattern:
Anyone have ideas on what's going on here?
Here is my code so far:
0 Votes
2 Comments
Community posted 3 months ago Admin
Posted by “FlareHero” on November 10, 2022.
[Archived]Greetings,
I figured at half of the equation, for those who want to build their own particle products but aren't quite ready to move into IMVU+ yet (like me...I'm still waiting for music and sound effects).
'AmplitudeScale [number value]' affects the outward boundary of the particles as they move away from the avatar. If set to "1" the "edge" will have a more splatter look, while a value of "100" will make the boundary look like a dome shape. The higher the value the more tight the dome becomes. I think it also makes the particles slightly smaller too, but I'm not quite sure. You type in "AmplitudeScale" under "EffectControls" as a data property in the debug2 panel. Images below:
https://i.imgur.com/tA2x9jJ.jpg
https://i.imgur.com/UlH44Qt.jpg
Good luck! Happy creating! :)
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Community posted 3 months ago Admin
Posted by “FlareHero” on October 11, 2022.
[Archived]I noticed after I posted this thread that the images were removed and the product I was referring to in the first image I am no longer able to use on my Avatar. Did I violate some type of ToS agreement or copy right infringe in some way?
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