open blender, click the sidebar then open the IMVU studio toolkit, click "create new room", Move all of the "seat[number]_standing" nodes to various positions in the room.
then the basics
Save> Select> Select All> Click the Export button
Open IMVU Studio > Create > Derive from the "Example 3D Scene" by IMVU > Import FBX > make sure everything got exported > Import
The Nodes for standing are all clumped together in the center of the room.
Comparison:
Blender:
IMVU Studio:
0 Votes
2 Comments
Sorted by
C
Communityposted
3 months ago
Admin
Posted by “Selki” on July 03, 2022.
[Archived]
Yes that works perfectly, Thank you!
0 Votes
C
Communityposted
3 months ago
Admin
Posted by “MightySe7en” on July 01, 2022.
[Archived]
Hi @Selki Thank you for bringing this up, the issue is with a naming change made in the toolkit that shouldn't be there. If you change "skeleton_Room" to "skeleton.Room" It should solve the issue. There will be an update to the toolkit to solve this soon, but for now, see if that solves the problem
0 Votes
People who like this
Delete Comment
This post will be deleted permanently. Are you sure?
Posted by “Selki” on July 01, 2022.
[Archived]recreation:
open blender, click the sidebar then open the IMVU studio toolkit, click "create new room", Move all of the "seat[number]_standing" nodes to various positions in the room.
then the basics
Save> Select> Select All> Click the Export button
Open IMVU Studio > Create > Derive from the "Example 3D Scene" by IMVU > Import FBX > make sure everything got exported > Import
The Nodes for standing are all clumped together in the center of the room.
Comparison:
Blender:
IMVU Studio:
0 Votes
2 Comments
Community posted 3 months ago Admin
Posted by “Selki” on July 03, 2022.
[Archived]Yes that works perfectly, Thank you!
0 Votes
Community posted 3 months ago Admin
Posted by “MightySe7en” on July 01, 2022.
[Archived]Hi @Selki Thank you for bringing this up, the issue is with a naming change made in the toolkit that shouldn't be there. If you change "skeleton_Room" to "skeleton.Room" It should solve the issue. There will be an update to the toolkit to solve this soon, but for now, see if that solves the problem
0 Votes