My product is already uploaded, but i tried to edit to make it derivable.
When i first submited the product i did it in imvu studio and didnt gave me any error, but now if i try to only make it derivable and when i resubmit it gives me the error:
SUBMISSION ERROR
Unable to edit this product: CFL too large (PRODUCT-NODE-044)
even tho i didnt change anything about the product itself
0 Votes
13 Comments
Sorted by
C
Communityposted
3 months ago
Admin
Posted by “Ecaf” on December 23, 2021.
[Archived]
as they allowed us to edit studio productos on classic again , i already ''fixed'' the problem :)
0 Votes
C
Communityposted
3 months ago
Admin
Posted by “Ecaf” on December 17, 2021.
[Archived]
This imvu studio is so buggy, i cannot even upload again the mesh in the same mesh how i would do in the classic creator, this would be fixed long time ago in classic, but we cannot edit things anymore if u already uploaded on studio...
0 Votes
C
Communityposted
3 months ago
Admin
Posted by “4u” on December 13, 2021.
[Archived]
@Ecaf​ I don't mesh shoes, hopefully someone who does can reply. However when I look at this https://gyazo.com/c8d0bf541b581085ea19b8560ae611c3 I don't know if I'm reading that right but it looks like your shoes are 12meg in base size which would indicate the mesh is high in KB and most likely polys, most shoe meshes are in the 200-300 KB range not megs.
0 Votes
C
Communityposted
3 months ago
Admin
Posted by “Ecaf” on December 13, 2021.
[Archived]
@4u​ i tried to rename it but didnt worked, now i tried to ut the fbx again and said that i couldt bcz i has too many poligons ... show that can even be posible??? if i uploaded it before and was all okkk... i dnt undestand this imvu studio is so buggy and hard to undestand!
0 Votes
C
Communityposted
3 months ago
Admin
Posted by “4u” on December 11, 2021.
[Archived]
Another thing with that file is the xrf names, I'd doubt Pata_nail%20%5B12%5D.002.xrf will parse in the old client, stay away from funky characters, stick to 0-9 and lowercase a-z with no spaces
@CSCreations​ @4u​ as i showed u on my screenshots there is no unused texture anymore, i removed the one that was unused and still giving the same error...
0 Votes
C
Communityposted
3 months ago
Admin
Posted by “4u” on December 11, 2021.
[Archived]
@CSCreations​ Open your product in studio, on the right-hand side click on the assets tab, remove any assets you know aren't being used by scrolling to that asset, clicking the ... at the end and selecting delete.
For those your unsure of... just click delete and if its able to be removed it will and for those that can't it will display an error.
However the warning is that studio doesn't over ride texture names used with what's in the mesh, so if you have apply a texture when you first upload or derive a mesh and then try several test versions on as you create the final texture, then all those previous attempts will be stored in assets unless you remove.
Â
It baffles me why that process has been made so much more difficult.
0 Votes
C
Communityposted
3 months ago
Admin
Posted by “CSCreations” on December 11, 2021.
[Archived]
@ 4u I still have not figured out how to get rid of the extra unused textures in Studio. I agree with you, that should have been built into studio.
0 Votes
C
Communityposted
3 months ago
Admin
Posted by “4u” on December 10, 2021.
[Archived]
Open in Studio and clear out any unused textures... Its one thing I don't understand with studio, the VERY first time it was mentioned that IMVU was going ahead to make it and they were asking for ideas, Keef said, removal of unused assets needs to be a lot simpler, simple tick boxes for mass file removal was suggested. It was laughed about how silly the classic client system was and OF COURSE easier asset removal would be included.
Â
And here we are.. and its 3x more difficult.
0 Votes
C
Communityposted
3 months ago
Admin
Posted by “Ecaf” on December 10, 2021.
[Archived]
i had one thing that said unusable in a red 0 and now there is nothing in there and still givin me error
Some product types are able to have a larger filesize when submitted from Studio (I know rooms is one category, I think also clothing).
0 Votes
C
Communityposted
3 months ago
Admin
Posted by “LestatDeLioncourt” on December 10, 2021.
[Archived]
Hi @Ecaf​ Open the product in the IMVU Studio, then check the Assets for anything that shouldn't be there. Click Assets and carefully slide the "divider-border" to the right so you can see the Assets that may be listed in Red. Remove those shown in Red.
Â
Hope this helps.
0 Votes
People who like this
Delete Comment
This post will be deleted permanently. Are you sure?
Posted by “Ecaf” on December 10, 2021.
[Archived]My product is already uploaded, but i tried to edit to make it derivable.
When i first submited the product i did it in imvu studio and didnt gave me any error, but now if i try to only make it derivable and when i resubmit it gives me the error:
SUBMISSION ERROR
Unable to edit this product: CFL too large (PRODUCT-NODE-044)
even tho i didnt change anything about the product itself
0 Votes
13 Comments
Community posted 3 months ago Admin
Posted by “Ecaf” on December 23, 2021.
[Archived]as they allowed us to edit studio productos on classic again , i already ''fixed'' the problem :)
0 Votes
Community posted 3 months ago Admin
Posted by “Ecaf” on December 17, 2021.
[Archived]This imvu studio is so buggy, i cannot even upload again the mesh in the same mesh how i would do in the classic creator, this would be fixed long time ago in classic, but we cannot edit things anymore if u already uploaded on studio...
0 Votes
Community posted 3 months ago Admin
Posted by “4u” on December 13, 2021.
[Archived]@Ecaf​ I don't mesh shoes, hopefully someone who does can reply. However when I look at this https://gyazo.com/c8d0bf541b581085ea19b8560ae611c3 I don't know if I'm reading that right but it looks like your shoes are 12meg in base size which would indicate the mesh is high in KB and most likely polys, most shoe meshes are in the 200-300 KB range not megs.
0 Votes
Community posted 3 months ago Admin
Posted by “Ecaf” on December 13, 2021.
[Archived]@4u​ i tried to rename it but didnt worked, now i tried to ut the fbx again and said that i couldt bcz i has too many poligons ... show that can even be posible??? if i uploaded it before and was all okkk... i dnt undestand this imvu studio is so buggy and hard to undestand!
0 Votes
Community posted 3 months ago Admin
Posted by “4u” on December 11, 2021.
[Archived]Another thing with that file is the xrf names, I'd doubt Pata_nail%20%5B12%5D.002.xrf will parse in the old client, stay away from funky characters, stick to 0-9 and lowercase a-z with no spaces
0 Votes
Community posted 3 months ago Admin
Posted by “4u” on December 11, 2021.
[Archived]@Ecaf​ https://gyazo.com/c8d0bf541b581085ea19b8560ae611c3 is that 6 meg for the right foot and 8 meg for the left foot, in base mesh size?
0 Votes
Community posted 3 months ago Admin
Posted by “Ecaf” on December 11, 2021.
[Archived]@CSCreations​ @4u​ as i showed u on my screenshots there is no unused texture anymore, i removed the one that was unused and still giving the same error...
0 Votes
Community posted 3 months ago Admin
Posted by “4u” on December 11, 2021.
[Archived]@CSCreations​ Open your product in studio, on the right-hand side click on the assets tab, remove any assets you know aren't being used by scrolling to that asset, clicking the ... at the end and selecting delete.
For those your unsure of... just click delete and if its able to be removed it will and for those that can't it will display an error.
However the warning is that studio doesn't over ride texture names used with what's in the mesh, so if you have apply a texture when you first upload or derive a mesh and then try several test versions on as you create the final texture, then all those previous attempts will be stored in assets unless you remove.
Â
It baffles me why that process has been made so much more difficult.
0 Votes
Community posted 3 months ago Admin
Posted by “CSCreations” on December 11, 2021.
[Archived]@ 4u I still have not figured out how to get rid of the extra unused textures in Studio. I agree with you, that should have been built into studio.
0 Votes
Community posted 3 months ago Admin
Posted by “4u” on December 10, 2021.
[Archived]Open in Studio and clear out any unused textures... Its one thing I don't understand with studio, the VERY first time it was mentioned that IMVU was going ahead to make it and they were asking for ideas, Keef said, removal of unused assets needs to be a lot simpler, simple tick boxes for mass file removal was suggested. It was laughed about how silly the classic client system was and OF COURSE easier asset removal would be included.
Â
And here we are.. and its 3x more difficult.
0 Votes
Community posted 3 months ago Admin
Posted by “Ecaf” on December 10, 2021.
[Archived]i had one thing that said unusable in a red 0 and now there is nothing in there and still givin me error
Â
https://gyazo.com/c8d0bf541b581085ea19b8560ae611c3
Â
https://gyazo.com/43d9387ca851f24ee2abc41ebdce7fe6
0 Votes
Community posted 3 months ago Admin
Posted by “Polystyrene” on December 10, 2021.
[Archived]Some product types are able to have a larger filesize when submitted from Studio (I know rooms is one category, I think also clothing).
0 Votes
Community posted 3 months ago Admin
Posted by “LestatDeLioncourt” on December 10, 2021.
[Archived]Hi @Ecaf​ Open the product in the IMVU Studio, then check the Assets for anything that shouldn't be there. Click Assets and carefully slide the "divider-border" to the right so you can see the Assets that may be listed in Red. Remove those shown in Red.
Â
Hope this helps.
0 Votes