I've noticed I been trying to do this on more furniture where I create a ring of particles around it (Disk). I try to tilt it so the back particles can appear higher than the front ones and help with visibility, but if I do it too much for the taller furniture, I get an empty gap that's too noticeable, and if I adjust the particles to bleed down before going up to fill this gap, it will go through the floor on the lower ones in the front, which is not what I want.
Any suggestions?
Parent PID: 38466698
Thank you!
Dia
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Communityposted
3 months ago
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Posted by “DiamondBones” on March 28, 2024.
[Archived]
Ok perfect! Thank you!
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C
Communityposted
3 months ago
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Posted by “Drosselmeyer” on March 26, 2024.
[Archived]
It should be about the same performance. The cost is in the total number of particles not particle systems.
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C
Communityposted
3 months ago
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Posted by “DiamondBones” on March 26, 2024.
[Archived]
yeah... I was afraid of that lol So my main concern is Lag. I know the more counts I put in total for each particle group, the laggier it will be, but if I made multiple groups and kept each total count low, would that be more or less laggier compared to 1 large group that equals the same sum of them all? example...
1 large disk particle, max count 200.
or
4 smaller box particles, max count 50 each.
Both have the same total of 200.
Will one product work more smoothly than the other? Because I'm worried that the one with multiple particles will lag more eventhough there's less in each.
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C
Communityposted
3 months ago
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Posted by “Drosselmeyer” on March 26, 2024.
[Archived]
Ah! Seems like you are looking to get a stair stepped distribution of particles where the particles in front don't go as high as the ones in the back, but all particles start at the floor? The only way I can think of accomplishing this is with multiple particle systems. Maybe boxes? A short one in front, taller ones on the sides, and a tall one in back. If the total number of particles is divided between the four systems then this should not adversely affect the product size or performance.
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C
Communityposted
3 months ago
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Posted by “DiamondBones” on March 23, 2024.
[Archived]
here's a subtle example. The green line is the straight floor. The particle help rings show the path of the particles I've added, which is tilted to be lower in the front and higher in the back. I have to raise all of it so that the front doesn't go deep through the floor. This means the back will be raised, here showing with the yellow arrows where the empty gap is. It's not noticeable when I don't need to push it too much with shorter furniture, but if you can imagine taller furniture would need more of a push, which would have increased the yellow gap to be more noticeable, which is what I don't want.
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Communityposted
3 months ago
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Posted by “Drosselmeyer” on March 20, 2024.
[Archived]
Hmm. Not sure I understand. Where do you get the empty gap?
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Posted by “DiamondBones” on March 20, 2024.
[Archived]I've noticed I been trying to do this on more furniture where I create a ring of particles around it (Disk). I try to tilt it so the back particles can appear higher than the front ones and help with visibility, but if I do it too much for the taller furniture, I get an empty gap that's too noticeable, and if I adjust the particles to bleed down before going up to fill this gap, it will go through the floor on the lower ones in the front, which is not what I want.
Any suggestions?
Parent PID: 38466698
Thank you!
Dia
0 Votes
6 Comments
Community posted 3 months ago Admin
Posted by “DiamondBones” on March 28, 2024.
[Archived]Ok perfect! Thank you!
0 Votes
Community posted 3 months ago Admin
Posted by “Drosselmeyer” on March 26, 2024.
[Archived]It should be about the same performance. The cost is in the total number of particles not particle systems.
0 Votes
Community posted 3 months ago Admin
Posted by “DiamondBones” on March 26, 2024.
[Archived]yeah... I was afraid of that lol So my main concern is Lag. I know the more counts I put in total for each particle group, the laggier it will be, but if I made multiple groups and kept each total count low, would that be more or less laggier compared to 1 large group that equals the same sum of them all? example...
1 large disk particle, max count 200.
or
4 smaller box particles, max count 50 each.
Both have the same total of 200.
Will one product work more smoothly than the other? Because I'm worried that the one with multiple particles will lag more eventhough there's less in each.
0 Votes
Community posted 3 months ago Admin
Posted by “Drosselmeyer” on March 26, 2024.
[Archived]Ah! Seems like you are looking to get a stair stepped distribution of particles where the particles in front don't go as high as the ones in the back, but all particles start at the floor? The only way I can think of accomplishing this is with multiple particle systems. Maybe boxes? A short one in front, taller ones on the sides, and a tall one in back. If the total number of particles is divided between the four systems then this should not adversely affect the product size or performance.
0 Votes
Community posted 3 months ago Admin
Posted by “DiamondBones” on March 23, 2024.
[Archived]here's a subtle example. The green line is the straight floor. The particle help rings show the path of the particles I've added, which is tilted to be lower in the front and higher in the back. I have to raise all of it so that the front doesn't go deep through the floor. This means the back will be raised, here showing with the yellow arrows where the empty gap is. It's not noticeable when I don't need to push it too much with shorter furniture, but if you can imagine taller furniture would need more of a push, which would have increased the yellow gap to be more noticeable, which is what I don't want.
0 Votes
Community posted 3 months ago Admin
Posted by “Drosselmeyer” on March 20, 2024.
[Archived]Hmm. Not sure I understand. Where do you get the empty gap?
0 Votes