I always see people in my rooms with scaled avatars, and it is a pretty weird sight to see them go invisible under a seat, or float high above the furniture. Is there no way to make the scalers so that they put the avatars in the correct position?
0 Votes
19 Comments
Sorted by
C
Communityposted
3 months ago
Admin
Posted by “jazzKat” on February 25, 2024.
[Archived]
I'm not a mind reader, so no, probably not.
0 Votes
C
Communityposted
3 months ago
Admin
Posted by “JanXuan” on February 25, 2024.
[Archived]
Or maybe you did not understand what I was thinking but I think that @Drosselmeyer did understand it. We will see what will happen with my idea in the future. :)
0 Votes
C
Communityposted
3 months ago
Admin
Posted by “jazzKat” on February 25, 2024.
[Archived]
You're misunderstanding what was said and oddly confirmed it at the same time. Not sure how you did that but congrats ;)
0 Votes
C
Communityposted
3 months ago
Admin
Posted by “JanXuan” on February 25, 2024.
[Archived]
When no scaler is used, this type of seat node will not affect the avatar. When a scaler is used it will only affect the vertical position of the avatar, not the scale. In both cases the appearance of the avatar will not be changed, and no products will be unable to use.
0 Votes
C
Communityposted
3 months ago
Admin
Posted by “JanXuan” on February 25, 2024.
[Archived]
@jazzKat That is with what currently is available. As @Drosselmeyer said this will require a new seat node type, which detects the scaler and will offset the PelvisNode to the correct pelvis position.
0 Votes
C
Communityposted
3 months ago
Admin
Posted by “jazzKat” on February 25, 2024.
[Archived]
Yeah there's only two ways you can compensate for this, 1) offset the seat node itself as you did, or 2) the avatar can use an 'animation offset' that repositions PelvisNode relative to Female03MasterRoot to change the distance and give the impression of a 'lowered' pose. Neither is ideal as it obviously limits who can use a seat (#1) or relies on additional items to use something (#2)
0 Votes
C
Communityposted
3 months ago
Admin
Posted by “Drosselmeyer” on February 21, 2024.
[Archived]
Yeah. This would need to be a new seat node type I think. I will make up an improvement which describes this. Thanks for the feedback!
0 Votes
C
Communityposted
3 months ago
Admin
Posted by “JanXuan” on February 21, 2024.
[Archived]
So yes, it is the stance.Sitting node that needs to be corrected, not the Root.
0 Votes
C
Communityposted
3 months ago
Admin
Posted by “JanXuan” on February 21, 2024.
[Archived]
@Drosselmeyer What you say is when you plan to modify the furniture to adjust the seating position. But that will affect the position of "normal" avatars without scaling too.
My idea is to only Offset the position when the avatar uses a scaler, and not when no scaler is used.
I think that this can not be done in the furniture itself. So I was hoping that it could be done with a command line in the IMVU software which will activate the offset only when the avatar uses a scaler.
By the way my child's seat does not have an offset from the stance.Sitting node, I scaled the sitting node, so no scaler is needed for my seat. It can be placed in any position (bicycle, car, airplane, wherever you want it).
0 Votes
C
Communityposted
3 months ago
Admin
Posted by “Drosselmeyer” on February 21, 2024.
[Archived]
Hi @JanXuan, The problem is as @LestatDeLioncourt describes. A whole body scaler will avatar shorter or taller from the root. If the scaler is on a seat node then the creator of the furniture build in the appropriate offset as you did with your child's seat on the bicycle, but the problem is that if the avatar is wearing a scaler, it would be very difficult if not impossible to know what the correct offset would be based on the furniture creator's intentions when they made the product. The problem is compounded by the possibility of scalers affecting more than one of the avatar's bones. I think the way stance.Sitting nodes "should have been" implemented it to have the seat.Sitting node be where the pelvis is placed not the root.
0 Votes
C
Communityposted
3 months ago
Admin
Posted by “JanXuan” on February 20, 2024.
[Archived]
@LestatDeLioncourt @Drosselmeyer The Root offset should be z=300px and for sitting nodes only, not for standing nodes, as 300 is the dimension of the default cube in Blender where the avatar is sitting. So that would put the scaled avatar in the correct position in regular seating furniture.
0 Votes
C
Communityposted
3 months ago
Admin
Posted by “JanXuan” on February 19, 2024.
[Archived]
@LestatDeLioncourt I would think that it will make 100s of 1000s avatar scalers better saleable because now the avatars that I see visit my room do not go to the right position.
0 Votes
C
Communityposted
3 months ago
Admin
Posted by “JanXuan” on February 19, 2024.
[Archived]
@LestatDeLioncourt Are you talking about furniture?
0 Votes
C
Communityposted
3 months ago
Admin
Posted by “LestatDeLioncourt” on February 19, 2024.
[Archived]
Sounds like a good suggestion. But - It may make 100s of 1000s of products no longer saleable in the catalog. There are a ton of products that are designed to fit scalers to various positions.
:(
0 Votes
C
Communityposted
3 months ago
Admin
Posted by “JanXuan” on February 19, 2024.
[Archived]
Like a command line in the IMVU software like for example
If scale = [nn%] Root offset z = [nn%]
Or is that too simple thinking?
0 Votes
C
Communityposted
3 months ago
Admin
Posted by “JanXuan” on February 19, 2024.
[Archived]
I know that this option is not available now, but could it somehow be made possible?
0 Votes
C
Communityposted
3 months ago
Admin
Posted by “JanXuan” on February 19, 2024.
[Archived]
@LestatDeLioncourt Yes, I know that, I was wondering if that could somehow be overwritten by the mesher, or after import in IMVU as an option in Studio/Create mode.
0 Votes
C
Communityposted
3 months ago
Admin
Posted by “LestatDeLioncourt” on February 19, 2024.
[Archived]
Hi @JanXuan This issue with scalers is the Avatar Root is common between all sizes. When an avatar attaches to a pose seat of some kind, it is related to the IMVU Default Avatar's Root.
0 Votes
C
Communityposted
3 months ago
Admin
Posted by “JanXuan” on February 18, 2024.
[Archived]
Doing this with furniture for kid avatars is not a problem as I did it with my baby seats. The normal avatar will be scaled down so that it looks more realistic and no avatar scaler is needed.
0 Votes
People who like this
Delete Comment
This post will be deleted permanently. Are you sure?
Posted by “JanXuan” on February 18, 2024.
[Archived]I always see people in my rooms with scaled avatars, and it is a pretty weird sight to see them go invisible under a seat, or float high above the furniture. Is there no way to make the scalers so that they put the avatars in the correct position?
0 Votes
19 Comments
Community posted 3 months ago Admin
Posted by “jazzKat” on February 25, 2024.
[Archived]I'm not a mind reader, so no, probably not.
0 Votes
Community posted 3 months ago Admin
Posted by “JanXuan” on February 25, 2024.
[Archived]Or maybe you did not understand what I was thinking but I think that @Drosselmeyer did understand it. We will see what will happen with my idea in the future. :)
0 Votes
Community posted 3 months ago Admin
Posted by “jazzKat” on February 25, 2024.
[Archived]You're misunderstanding what was said and oddly confirmed it at the same time. Not sure how you did that but congrats ;)
0 Votes
Community posted 3 months ago Admin
Posted by “JanXuan” on February 25, 2024.
[Archived]When no scaler is used, this type of seat node will not affect the avatar. When a scaler is used it will only affect the vertical position of the avatar, not the scale. In both cases the appearance of the avatar will not be changed, and no products will be unable to use.
0 Votes
Community posted 3 months ago Admin
Posted by “JanXuan” on February 25, 2024.
[Archived]@jazzKat That is with what currently is available. As @Drosselmeyer said this will require a new seat node type, which detects the scaler and will offset the PelvisNode to the correct pelvis position.
0 Votes
Community posted 3 months ago Admin
Posted by “jazzKat” on February 25, 2024.
[Archived]Yeah there's only two ways you can compensate for this, 1) offset the seat node itself as you did, or 2) the avatar can use an 'animation offset' that repositions PelvisNode relative to Female03MasterRoot to change the distance and give the impression of a 'lowered' pose. Neither is ideal as it obviously limits who can use a seat (#1) or relies on additional items to use something (#2)
0 Votes
Community posted 3 months ago Admin
Posted by “Drosselmeyer” on February 21, 2024.
[Archived]Yeah. This would need to be a new seat node type I think. I will make up an improvement which describes this. Thanks for the feedback!
0 Votes
Community posted 3 months ago Admin
Posted by “JanXuan” on February 21, 2024.
[Archived]So yes, it is the stance.Sitting node that needs to be corrected, not the Root.
0 Votes
Community posted 3 months ago Admin
Posted by “JanXuan” on February 21, 2024.
[Archived]@Drosselmeyer What you say is when you plan to modify the furniture to adjust the seating position. But that will affect the position of "normal" avatars without scaling too.
My idea is to only Offset the position when the avatar uses a scaler, and not when no scaler is used.
I think that this can not be done in the furniture itself. So I was hoping that it could be done with a command line in the IMVU software which will activate the offset only when the avatar uses a scaler.
By the way my child's seat does not have an offset from the stance.Sitting node, I scaled the sitting node, so no scaler is needed for my seat. It can be placed in any position (bicycle, car, airplane, wherever you want it).
0 Votes
Community posted 3 months ago Admin
Posted by “Drosselmeyer” on February 21, 2024.
[Archived]Hi @JanXuan, The problem is as @LestatDeLioncourt describes. A whole body scaler will avatar shorter or taller from the root. If the scaler is on a seat node then the creator of the furniture build in the appropriate offset as you did with your child's seat on the bicycle, but the problem is that if the avatar is wearing a scaler, it would be very difficult if not impossible to know what the correct offset would be based on the furniture creator's intentions when they made the product. The problem is compounded by the possibility of scalers affecting more than one of the avatar's bones. I think the way stance.Sitting nodes "should have been" implemented it to have the seat.Sitting node be where the pelvis is placed not the root.
0 Votes
Community posted 3 months ago Admin
Posted by “JanXuan” on February 20, 2024.
[Archived]@LestatDeLioncourt @Drosselmeyer The Root offset should be z=300px and for sitting nodes only, not for standing nodes, as 300 is the dimension of the default cube in Blender where the avatar is sitting. So that would put the scaled avatar in the correct position in regular seating furniture.
0 Votes
Community posted 3 months ago Admin
Posted by “JanXuan” on February 19, 2024.
[Archived]@LestatDeLioncourt I would think that it will make 100s of 1000s avatar scalers better saleable because now the avatars that I see visit my room do not go to the right position.
0 Votes
Community posted 3 months ago Admin
Posted by “JanXuan” on February 19, 2024.
[Archived]@LestatDeLioncourt Are you talking about furniture?
0 Votes
Community posted 3 months ago Admin
Posted by “LestatDeLioncourt” on February 19, 2024.
[Archived]Sounds like a good suggestion. But - It may make 100s of 1000s of products no longer saleable in the catalog. There are a ton of products that are designed to fit scalers to various positions.
:(
0 Votes
Community posted 3 months ago Admin
Posted by “JanXuan” on February 19, 2024.
[Archived]Like a command line in the IMVU software like for example
If scale = [nn%] Root offset z = [nn%]
Or is that too simple thinking?
0 Votes
Community posted 3 months ago Admin
Posted by “JanXuan” on February 19, 2024.
[Archived]I know that this option is not available now, but could it somehow be made possible?
0 Votes
Community posted 3 months ago Admin
Posted by “JanXuan” on February 19, 2024.
[Archived]@LestatDeLioncourt Yes, I know that, I was wondering if that could somehow be overwritten by the mesher, or after import in IMVU as an option in Studio/Create mode.
0 Votes
Community posted 3 months ago Admin
Posted by “LestatDeLioncourt” on February 19, 2024.
[Archived]Hi @JanXuan This issue with scalers is the Avatar Root is common between all sizes. When an avatar attaches to a pose seat of some kind, it is related to the IMVU Default Avatar's Root.
0 Votes
Community posted 3 months ago Admin
Posted by “JanXuan” on February 18, 2024.
[Archived]Doing this with furniture for kid avatars is not a problem as I did it with my baby seats. The normal avatar will be scaled down so that it looks more realistic and no avatar scaler is needed.
0 Votes