[Archived - Lexique] use the same material for multiple meshes in the same derive?

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Posted by “Lexique” on June 23, 2023.

[Archived]

Hi, I decided to have two different meshes in the same fbx to import into studio. I wanted it to have the same material (later changed my mind so this question is moot for my current project), but is there any reason why I should not use one material slot for multiple meshes in the same product? It doesn't seem to be an issue for Blender, but I noticed that when I imported it, that the name of the material changed, to "[0] [0]", and it didn't use the actual image that I expected it to. However, indeed it still only had one material slot for two meshes and when i updated the material, it all updated as I expected it to. But because the import was a bit clumsy, I am worried that IMVU doesn't love it so much if I have multiple meshes using the same texture and I don't want to cause problems later.

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Community posted 5 months ago Admin

Posted by “jazzKat” on June 25, 2023.

[Archived]

Technically Next can use both, single material assigned to two meshes, or two instances of the same material assigned to individual meshes. The fact that you got a rewrite of the material suggests something iffy occurred during import and Studio made the existing or incoming material unique to prevent issues. Not sure there's a way to prevent that duplication without double-checking material assignments are set up correctly - don't forget to remove unused material slots from meshes.

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