I'm learning Sketchup of interior-design school and would love to be able to import some of my rooms into imvu. I found imvu addons for older versions of Sketchup when it was a Google product but not for the current versions. Are there any out there?
Alternatively, are there any good, current tutorials for converting a Sketchup room through Blender or 3DS Max? I found that exporting a Sketchup model as a Collada file and then into Blender didn't work well at all, and while I could kind of do it through 3DS max, I really don't know how to use 3DS Max at all, in terms of positioning nodes and such.
Thanks in advance for any help.
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Communityposted
3 months ago
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Posted by “LestatDeLioncourt” on April 29, 2023.
[Archived]
The Sketchup to IMVU Plugins were/are available in the IMVU Groups for Sketchup.
At one time IMVU was thinking about updating those. I do not know if this is off the planning board or not. It may be possible @Drosselmeyer could give light on this :)
Thanks
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3 months ago
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Posted by “GypsyButterfly” on April 28, 2023.
[Archived]
And by the way, thank you for replying!
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Communityposted
3 months ago
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Posted by “GypsyButterfly” on April 28, 2023.
[Archived]
Thank you, Hawk. I had exporting to fbx and then importing into blender, but I didn't know about the obj export. I guess that's why my fbx was missing a lot when I brought it into blender. lol
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3 months ago
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Posted by “GypsyButterfly” on April 28, 2023.
[Archived]
I'm not familiar with what the exporters are, to be honest. Apparently I have more to learn, as so far I have only derived by retexturing and never created an original mesh. Where did you obtain the plugins, if yo don't mind letting know?
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3 months ago
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Posted by “hawk16” on April 22, 2023.
[Archived]
Hello @GypsyButterfly The process bring Sketchup models to Blender and then to imvu is pretty simple (considering topology will have to be taken into account before importing to IMVU)
You can export your model from Sketchup into a OBJ (that will save your material data). Then in Blender open a new file, delete the default cube and use the tool kit to create a room base.
After that go to File>Import>OBJ, select the file that most likely will have to be rescaled and arrage the lights. after that is just exporting the skeleton, nodes, lights and camera as FBX File>Import>FBX, or saving the project, selecting the objects and exporting with Imvu Studio Toolkit.
If having any more doubts, dm or reply this thread.
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3 months ago
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Posted by “LestatDeLioncourt” on April 22, 2023.
[Archived]
Hi @GypsyButterfly I am using Sketchup 2022 with both the oldest and newer Sketchup plugins. I am having no issues. Depending on which MeshOut or iPort you are using the methods are different. Basic Node Examples are different too.
There are resources for each exporter but different locations and sample nodes models.
What exporter do you have available?
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Posted by “GypsyButterfly” on April 22, 2023.
[Archived]I'm learning Sketchup of interior-design school and would love to be able to import some of my rooms into imvu. I found imvu addons for older versions of Sketchup when it was a Google product but not for the current versions. Are there any out there?
Alternatively, are there any good, current tutorials for converting a Sketchup room through Blender or 3DS Max? I found that exporting a Sketchup model as a Collada file and then into Blender didn't work well at all, and while I could kind of do it through 3DS max, I really don't know how to use 3DS Max at all, in terms of positioning nodes and such.
Thanks in advance for any help.
0 Votes
6 Comments
Community posted 3 months ago Admin
Posted by “LestatDeLioncourt” on April 29, 2023.
[Archived]The Sketchup to IMVU Plugins were/are available in the IMVU Groups for Sketchup.
At one time IMVU was thinking about updating those. I do not know if this is off the planning board or not. It may be possible @Drosselmeyer could give light on this :)
Thanks
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Community posted 3 months ago Admin
Posted by “GypsyButterfly” on April 28, 2023.
[Archived]And by the way, thank you for replying!
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Community posted 3 months ago Admin
Posted by “GypsyButterfly” on April 28, 2023.
[Archived]Thank you, Hawk. I had exporting to fbx and then importing into blender, but I didn't know about the obj export. I guess that's why my fbx was missing a lot when I brought it into blender. lol
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Community posted 3 months ago Admin
Posted by “GypsyButterfly” on April 28, 2023.
[Archived]I'm not familiar with what the exporters are, to be honest. Apparently I have more to learn, as so far I have only derived by retexturing and never created an original mesh. Where did you obtain the plugins, if yo don't mind letting know?
0 Votes
Community posted 3 months ago Admin
Posted by “hawk16” on April 22, 2023.
[Archived]Hello @GypsyButterfly The process bring Sketchup models to Blender and then to imvu is pretty simple (considering topology will have to be taken into account before importing to IMVU)
You can export your model from Sketchup into a OBJ (that will save your material data). Then in Blender open a new file, delete the default cube and use the tool kit to create a room base.
https://create.imvu.com/articles/studio/toolkit/
After that go to File>Import>OBJ, select the file that most likely will have to be rescaled and arrage the lights. after that is just exporting the skeleton, nodes, lights and camera as FBX File>Import>FBX, or saving the project, selecting the objects and exporting with Imvu Studio Toolkit.
You can also check this video: https://youtu.be/N4LYStl5Bfo
If having any more doubts, dm or reply this thread.
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Community posted 3 months ago Admin
Posted by “LestatDeLioncourt” on April 22, 2023.
[Archived]Hi @GypsyButterfly I am using Sketchup 2022 with both the oldest and newer Sketchup plugins. I am having no issues. Depending on which MeshOut or iPort you are using the methods are different. Basic Node Examples are different too.
There are resources for each exporter but different locations and sample nodes models.
What exporter do you have available?
0 Votes