[Archived - NickExtremeMeNaps] How to add a mask

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Posted by “NickExtremeMeNaps” on March 01, 2023.

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been here 12 years 8 years Deriving rooms and things Now I am making a room and for some reason when I add a tree the Mask changes something else in the room why is that it should only mask the one item not 2 or 3

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Community posted 3 months ago Admin

Posted by “Drosselmeyer” on March 03, 2023.

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@NickExtremeMeNaps​ as @LestatDeLioncourt​ has mentioned, using 'Alpha Test' (Studio) or uncheck 'Use Blending' (Classic Client) is the best method when it comes to rooms with a lot of tress in them. It will have the materials sort by distance from the camera always. This is an expensive rendering method so to make it more efficient the renderer looks at a 'Threshold' between what is black and white in the opacity map and only renders what is above the threshold (more white). This makes the result render with a hard edge, but for trees it tends not to be a problem.

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Community posted 3 months ago Admin

Posted by “LestatDeLioncourt” on March 02, 2023.

[Archived]

Okay @NickExtremeMeNaps​ I understand.

 

IMVU Studio has incorporated some adjustments for various Composite Opacity Masks.

In the Classic Create Mode, adjustments are made by the "Draw Order" in the mesh.

 

Classic First:

Tough to do but... You will need to create the mesh in a way that the most important composite material is drawn first or have the lower number in the material list once in the Create Mode. When the mesh is Exported, Material 0 with take priority over Material 4 or Material 1 will be shown before Material 6, as examples. It all depends on your 3d Mesh Editor and the technique for doing this.

 

IMVU Studio:

Things get a little easier in Studio. Find your Materials that use and opacity. Set as many as you can to Alpha Test as allows. This will give the best results. Things that are far away may look fine on Alpha Test.

 

The things you decide you want Composite Opacity, use the kebab 3 dots menu next to the Composite Setting. Select Advanced. Set your Priorities for each Material the ones you want to remove "clipping" are a High Number or Higher Priority. This makes them show and not clip.

 

You may need to adjust these back and forth until you get a look that is right. It will also depend on where your avatar is "standing" in the room so you will have to make adjustments on what is important.

 

The great thing about making or deriving a product in IMVU Studio is the Creator can adjust these for their own use and intent. These settings are not just for the Mesher, they are for the Derivers, too :)

 

~ Enjoy Life

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Community posted 3 months ago Admin

Posted by “NickExtremeMeNaps” on March 02, 2023.

[Archived]

yes it is the opacity Mask and yes it being a forest you have one in front of the other but my problem is if I block one out it also blocks out other parts of the room not just the tree and that makes no sense, block a tree lose a fireplace part Thank you for your responce

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Community posted 3 months ago Admin

Posted by “LestatDeLioncourt” on March 02, 2023.

[Archived]

Hey @Nick, I think you are talking about Opacity Masking?

 

There has been a long issue on IMVU of using the Composite Opacity Mask. One in front of the other may cause issue. The one in front may cause things to disappear behind it.

 

Is this the issue? Or did I misunderstand?

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