[Archived - Unequal] 6 bone limit

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Posted by “Unequal” on January 08, 2023.

[Archived]

Has there been any update on NEXT supporting 6 bones?

Really desperate to see that implemented!

Think I first asked almost a year ago now - it was confirmed but IMVU were waiting on an Apple update..?

Any news?

 

Thank you

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Community posted 3 months ago Admin

Posted by “Lovestory” on January 20, 2023.

[Archived]

Excited that a fix for this is near completion! Commenting so that I can get an update when this is live. Thanks studio team!

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Community posted 3 months ago Admin

Posted by “Drosselmeyer” on January 12, 2023.

[Archived]

@Nums​  and @Unequal​, Building your assets with 6 bones per vertex is the right approach. If you are noticing any anomalies with 6 they should be resolved as soon as the fix is live.

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Community posted 3 months ago Admin

Posted by “LestatDeLioncourt” on January 11, 2023.

[Archived]

Interesting read...

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Community posted 3 months ago Admin

Posted by “Unequal” on January 11, 2023.

[Archived]

@TauntaunTonic​ Thank you for the swift response!

Thank GOD it's almost here!

I unfortunately used 6 on my own body mesh since the first announcement so I didn't have to go back. Means it's all been looking a little funky on NEXT ever since haha...

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Community posted 3 months ago Admin

Posted by “Nums” on January 11, 2023.

[Archived]

Personally I've just been continuing using 6 where I NEED to. The headache of going back and updating all the meshes isn't worth it. Can't wait for the items to look perfect in studio though!

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Community posted 3 months ago Admin

Posted by “LestatDeLioncourt” on January 10, 2023.

[Archived]

Ah Ha! It all makes much more sense now. Thank you for taking the time to link!

 

~Enjoy Life

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Community posted 3 months ago Admin

Posted by “TauntaunTonic” on January 09, 2023.

[Archived]

Hi @Unequal​ To make a long story long, we had been specifically waiting for all the browsers to adopt Open GL ES3 (an update to the advanced features of Open GL, which our rendering engine is based upon). That has now been adopted, so we're in the process of integrating it into our engine. Once that work is done, we can start supporting 6 bones. I can't give an estimate to exactly when we'll be finished, but we are in the home stretch.

 

@LestatDeLioncourt​ Here's the backstory...

https://create.imvu.com/articles/classic/skin-weighting-limit/

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Community posted 3 months ago Admin

Posted by “LestatDeLioncourt” on January 08, 2023.

[Archived]

I guess I messed this one. What was it dealing with, please? Interested to follow.

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