It seems that the trick of assigning the id materials from 1 to nºX from the lower layers to the upper ones, and same with the id meshes, to avoid blending incompatibility, no longer works, right? Or maybe it hasn't worked for a long time, and I'm discovering it now?
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Posted by “LestatDeLioncourt” on November 10, 2022.
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YaY !!! I can't wait to see what you are making :D
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Posted by “bibirasta” on November 09, 2022.
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Oh @LestatDeLioncourt , @Nums , now works :) I'm going to play a lil, thank you so much!
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Posted by “LestatDeLioncourt” on November 09, 2022.
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Regarding the Studio .gif ... I noticed this too on a couple of different projects.
It is noticed when the camera is very low and looking upward or other extreme angles. Then I remembered, we are allowed much more camera movement in the Studio for complete product inspection. We are allowed much more leeway to move into extreme angles with the camera.
My anomalies are not notable in the actual clients. I tried it in Next, Classic and New Desktop. the camera won't move far enough to see the anomaly.
I would try setting the Priorities for each material as a double check and see if that fixes it even though no one will ever see it... (I think) More testing? :)
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Posted by “Nums” on November 09, 2022.
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I believe in studio you have to go in and manually edit every single layer to render in the correct order. Why it's not done automatically is beyond me.
If you click the 3 dots next to transparency , you can edit the priority there. Same concept of lowest number to highest number, HOWEVER, I believe it is reversed, so you want the highest numbers as your bottom-most layers.
I'm also not sure if there's some big reason as to why this isn't automatically done, such as bad side effects..
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Posted by “bibirasta” on November 09, 2022.
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So the question is, is this going to be fixed somehow? because if not, does it make any sense to keep using multiple mesh IDs if they no longer work for blending incompatibility? (and classic IMVU is going to disappear), the only thing we get is to create conflict with other products from other creators, since each one uses different IDs for different products.
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Posted by “bibirasta” on November 09, 2022.
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Hi, thank you @LestatDeLioncourt @Nums and @Polygon for the answers :)
@Polygon , that's what I've been doing in the past, until now, mesh id, material id in IMVU, even material id in 3d max, from the bottom layer to the top, in ascending order, and it always worked fine, but in imvu studio, as you change the angle of vision, even with small movements of the camera, layers disappear and appear, I show you in a .gif now, even ignoring the mesh ids, and placing the entire piece in a single ID ( eg everything in ID 2) the same errors keep happening with blending.
Here I show you an old mesh, assembled with this technique, as seen in the creator, and in the Studio.
I think I may have found a solution that works for myself, feel free to try it too if you can. But my mesh IDs were not sorted in order, and doing so seems to have fixed it. So I put the lowest layer as the lowest mesh ID and the outermost layer as the highest mesh ID. Basically the same as doing the material ID orders. Which I did do both of them. Fingers crossed.
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Posted by “Polygon” on October 08, 2022.
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Actually I'm noticing even my older products are for some reason having blending issues now as well.
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Posted by “Polygon” on October 08, 2022.
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I'm actually having that exact issue right now.. Are you having it where new products you upload have the issue but old one's do not? Because that's what I'm experiencing. It's a serious issue
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Posted by “Nums” on October 06, 2022.
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I believe it still works that like that. If you're having issues there may be something more at play.
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Posted by “LestatDeLioncourt” on October 06, 2022.
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It works if you are all in the same mesh. The Studio has the settings for Priority, too. If in Different mesh, it doesn't work...
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Posted by “bibirasta” on October 05, 2022.
[Archived]Hello everyone.
It seems that the trick of assigning the id materials from 1 to nºX from the lower layers to the upper ones, and same with the id meshes, to avoid blending incompatibility, no longer works, right? Or maybe it hasn't worked for a long time, and I'm discovering it now?
0 Votes
11 Comments
Community posted 3 months ago Admin
Posted by “LestatDeLioncourt” on November 10, 2022.
[Archived]YaY !!! I can't wait to see what you are making :D
0 Votes
Community posted 3 months ago Admin
Posted by “bibirasta” on November 09, 2022.
[Archived]Oh @LestatDeLioncourt , @Nums , now works :) I'm going to play a lil, thank you so much!
0 Votes
Community posted 3 months ago Admin
Posted by “LestatDeLioncourt” on November 09, 2022.
[Archived]Regarding the Studio .gif ... I noticed this too on a couple of different projects.
It is noticed when the camera is very low and looking upward or other extreme angles. Then I remembered, we are allowed much more camera movement in the Studio for complete product inspection. We are allowed much more leeway to move into extreme angles with the camera.
My anomalies are not notable in the actual clients. I tried it in Next, Classic and New Desktop. the camera won't move far enough to see the anomaly.
I would try setting the Priorities for each material as a double check and see if that fixes it even though no one will ever see it... (I think) More testing? :)
0 Votes
Community posted 3 months ago Admin
Posted by “Nums” on November 09, 2022.
[Archived]I believe in studio you have to go in and manually edit every single layer to render in the correct order. Why it's not done automatically is beyond me.
https://gyazo.com/a63b206c75c72b8be222724f95f14d2a
If you click the 3 dots next to transparency , you can edit the priority there. Same concept of lowest number to highest number, HOWEVER, I believe it is reversed, so you want the highest numbers as your bottom-most layers.
I'm also not sure if there's some big reason as to why this isn't automatically done, such as bad side effects..
0 Votes
Community posted 3 months ago Admin
Posted by “bibirasta” on November 09, 2022.
[Archived]So the question is, is this going to be fixed somehow? because if not, does it make any sense to keep using multiple mesh IDs if they no longer work for blending incompatibility? (and classic IMVU is going to disappear), the only thing we get is to create conflict with other products from other creators, since each one uses different IDs for different products.
0 Votes
Community posted 3 months ago Admin
Posted by “bibirasta” on November 09, 2022.
[Archived]Hi, thank you @LestatDeLioncourt @Nums and @Polygon for the answers :)
@Polygon , that's what I've been doing in the past, until now, mesh id, material id in IMVU, even material id in 3d max, from the bottom layer to the top, in ascending order, and it always worked fine, but in imvu studio, as you change the angle of vision, even with small movements of the camera, layers disappear and appear, I show you in a .gif now, even ignoring the mesh ids, and placing the entire piece in a single ID ( eg everything in ID 2) the same errors keep happening with blending.
Here I show you an old mesh, assembled with this technique, as seen in the creator, and in the Studio.
IMVU Studio (gyazo.com)
3 - IMVU (gyazo.com)
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Community posted 3 months ago Admin
Posted by “Polygon” on October 08, 2022.
[Archived]I think I may have found a solution that works for myself, feel free to try it too if you can. But my mesh IDs were not sorted in order, and doing so seems to have fixed it. So I put the lowest layer as the lowest mesh ID and the outermost layer as the highest mesh ID. Basically the same as doing the material ID orders. Which I did do both of them. Fingers crossed.
0 Votes
Community posted 3 months ago Admin
Posted by “Polygon” on October 08, 2022.
[Archived]Actually I'm noticing even my older products are for some reason having blending issues now as well.
0 Votes
Community posted 3 months ago Admin
Posted by “Polygon” on October 08, 2022.
[Archived]I'm actually having that exact issue right now.. Are you having it where new products you upload have the issue but old one's do not? Because that's what I'm experiencing. It's a serious issue
0 Votes
Community posted 3 months ago Admin
Posted by “Nums” on October 06, 2022.
[Archived]I believe it still works that like that. If you're having issues there may be something more at play.
0 Votes
Community posted 3 months ago Admin
Posted by “LestatDeLioncourt” on October 06, 2022.
[Archived]It works if you are all in the same mesh. The Studio has the settings for Priority, too. If in Different mesh, it doesn't work...
0 Votes