[Archived - Lushen] I am having a particular issue....

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Posted by “Lushen” on October 22, 2022.

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Well have a look at the finished product (IMAGE) vs.. the product in Blender (https://gyazo.com/d708ea161e6ff78aca0a3dd66b8c8f11)....SupposedFinishedProduct

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Community posted 3 months ago Admin

Posted by “jazzKat” on October 25, 2022.

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@Lushen​ (and anyone else for that matter!) jump on Discord https://discord.gg/dGUD2vx need to take a look at this.

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Community posted 3 months ago Admin

Posted by “Lushen” on October 25, 2022.

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fa2110dece4fa7cfaf44c876970b41b7 

No dice.. I am about to throw my mouse out my window. Did I do something wrong???

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Community posted 3 months ago Admin

Posted by “Lushen” on October 25, 2022.

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It's supposed to be furniture with triggerless animation that cycles infinitely. I will go back and have a look then and try to add a node.

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Community posted 3 months ago Admin

Posted by “jazzKat” on October 24, 2022.

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Is this a furniture item, a pet, or something else? Also where's the 'root' node? Objects need an 'anchor' otherwise IMVU don't really know what to do with the data, or it messes it up because it uses something else in stead. Have a look at this for the basics https://www.katsbits.com/codex/toolkit-animated-furniture/ and adjust as needed.

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Community posted 3 months ago Admin

Posted by “Lushen” on October 22, 2022.

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Yes, it was exported as an FBX. All of the animation files are listed and available in the studio, for some reason it's unanimated and upside down... Not sure what I did wrong.

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Community posted 3 months ago Admin

Posted by “Orka” on October 22, 2022.

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Looks like IMVU Studio isn't recognizing the default non-trigger animation put into the mesh. This MIGHT be an IMVU-only issue... Unless it got exported wrong...? Assuming you exported it as an .FBX it should have worked...

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