[Archived - SexymeSterling] I am not using studio, i still work on classic i am trying to upload a mesh into classic, are we only allowed to up in .fbx? when i use fbx, my mesh gets all distorted, i sized it down to 0.01. what other file format can use to
Posted 3 months ago by Community
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Posted by “SexymeSterling” on October 17, 2022.
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Community posted 3 months ago Admin
Posted by “jazzKat” on October 24, 2022.
[Archived]If you're using the Blender Starter Files (https://www.katsbits.com/codex/imvu-starter-files/) to export the FBX then yes, you'll need to rescale on import into IMVU. If you're using the Toolkit (https://www.katsbits.com/codex/toolkit-accessories/) you don't need to.
In either case though, make sure you're selecting the correct skeleton during import, it's usually going to be the one with the fewer number of bones (if more than one is shown), as that establishes the correct internal structure for IMVU.
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Community posted 3 months ago Admin
Posted by “LestatDeLioncourt” on October 18, 2022.
[Archived]What Mesh Editor are you using?
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Community posted 3 months ago Admin
Posted by “SexymeSterling” on October 18, 2022.
[Archived]I kinda figured that, ugh, thank you again for your response. have a great day or night.
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Community posted 3 months ago Admin
Posted by “LestatDeLioncourt” on October 18, 2022.
[Archived]Hi @SexymeSterling If you have an Exporter that works with your 3d Mesh editor, you can use the .XMF, XRF, etc. files. Otherwise the Classic is FBX only.
The IMVU Studio seems to work well with FBX or the Tool Kits tha were recently published. It may be time to "get your feet wet" And test out the Studio? Just a suggestion. There are so many more features to add to product there, also.
What Mesh Editor are you using?
There may be more help from some who are using it, too.
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