So, I'm having the problem that there's holes in my mesh when it's on the avatar in blender. When I hide the body, the mesh is completely fine. I was told to go into the sculpt mode and use the inflate brush and fill in the holes... it works but it really messes up my mesh too. Im wondering if there is any other way to fix this problem? Attach are some pictures of my meshes with holes and without when not on the body
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3 months ago
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Posted by “jazzKat” on September 22, 2022.
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It looks like you're using a custom body shape @Dana208388, which means you need to use that shape in MD when designing the clothing (import it), or you'll need to adjust the mesh in Blender to compensate, or fit, the shape you are using, and that means some basic editing.
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3 months ago
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Posted by “Isthares” on September 20, 2022.
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Hi @Dana208388 ,
One of our Creators In Residence, @Kuroi001, has looked into your question. It seems to be just the body of the avatar poking through the mesh. The mesh was not fitted properly to the avatar in MD or was fitted to a different avatar than this in Blender. In Blender we'd use proportional editing and snap to surface of avatar if it needs to be so skintight.
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Posted by “Dana208388” on September 18, 2022.
[Archived]So, I'm having the problem that there's holes in my mesh when it's on the avatar in blender. When I hide the body, the mesh is completely fine. I was told to go into the sculpt mode and use the inflate brush and fill in the holes... it works but it really messes up my mesh too. Im wondering if there is any other way to fix this problem? Attach are some pictures of my meshes with holes and without when not on the body
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Community posted 3 months ago Admin
Posted by “jazzKat” on September 22, 2022.
[Archived]It looks like you're using a custom body shape @Dana208388, which means you need to use that shape in MD when designing the clothing (import it), or you'll need to adjust the mesh in Blender to compensate, or fit, the shape you are using, and that means some basic editing.
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Community posted 3 months ago Admin
Posted by “Isthares” on September 20, 2022.
[Archived]Hi @Dana208388 ,
One of our Creators In Residence, @Kuroi001, has looked into your question. It seems to be just the body of the avatar poking through the mesh. The mesh was not fitted properly to the avatar in MD or was fitted to a different avatar than this in Blender. In Blender we'd use proportional editing and snap to surface of avatar if it needs to be so skintight.
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