[Archived - TStone] Fbx Exporter Issue

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Posted by “TStone” on August 26, 2022.

[Archived]

Hello,

having some trouble when exporting with FBX on 3d Max 2018.

 

2 issues

 

when selecting the mesh and exporting mostly I get the message that there is a gimbal lock. Resetting the mesh via x form doesn’t always work.

 

Second.

If I manage to export the mesh it appears on the side from the avatar and not for example attached to the Head bone.

 

Any help is much appreciated

 

Thanks

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Community posted 3 months ago Admin

Posted by “TStone” on August 31, 2022.

[Archived]

Works perfect now, thanks so much for the help.

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Community posted 3 months ago Admin

Posted by “MightySe7en” on August 31, 2022.

[Archived]

Hi @TStone​ Try following these steps to install.

 

  1. Download the toolkit
  2. Unzip all of the files into a folder on your system, anywhere works, I make a "3DSMaxToolkit" Folder in my documents folder and put the files in there
  3. Drag the "IMVU_Studio_Toolkit.mcr" file into your empty 3dsmax scene
  4. Right click in the toolbar and click “Customize…”
  5. Under the “Toolbars” Tab, click on the “Category:” Dropdown
  6. Select IMVU
  7. Click and drag “IMVU_Toolkit” onto the toolbar
  8. Now you should be able to click the newly created button, and get a popup window

 

If I understand what you want to do, open the Attachment Tool dropdown and follow the steps on this help page: https://create.imvu.com/articles/studio/using-imvu-studio-toolkit-for-3ds-max/#creating-an-avatar-attachment

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Community posted 3 months ago Admin

Posted by “Drosselmeyer” on August 31, 2022.

[Archived]

I am going to ask @MightySe7en​ to give you a hand with this as he is the person who has been working on the Toolkits and he is the best person to help troubleshoot.

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Community posted 3 months ago Admin

Posted by “TStone” on August 31, 2022.

[Archived]

Sure, I added the files that are included in the download folder. Imvu room and the tool, then I open max and drag the file into the viewport and nothing happens.

 

I also loaded the script directly and it just opens the max editor.

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Community posted 3 months ago Admin

Posted by “Drosselmeyer” on August 31, 2022.

[Archived]

Can you describe what is not working? Thanks!

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Community posted 3 months ago Admin

Posted by “TStone” on August 31, 2022.

[Archived]

I tried installing it on max 2018 following the steps that are detailed on the download page, but it doesnt work.

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Community posted 3 months ago Admin

Posted by “Drosselmeyer” on August 30, 2022.

[Archived]

Ah. Okay. Yes, Toolkit was developed for 3ds Max 2017 and "should" work on versions up to 2022

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Community posted 3 months ago Admin

Posted by “TStone” on August 30, 2022.

[Archived]

Hi there,

it was using 3dsmax 2018 and trying to export some Hairclips attached to the Head Bone.

With the help of another creator I know now that you have to unlink the bone you are using, from the rest of the body in order to be able to export it.

 

As for the warning, simply ignore.

 

Does the toolkit work on max 2018 as well?

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Community posted 3 months ago Admin

Posted by “Drosselmeyer” on August 30, 2022.

[Archived]

@TStone​ Are you using the 3ds Max Toolkit when exporting? And I assume you are creating a hair mesh and it should be bound to the head bone?

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Community posted 3 months ago Admin

Posted by “TStone” on August 28, 2022.

[Archived]

I did some tests importing a mesh from max to blender and used the imvu tool to export it in the client, as a result the mesh appears away from the avatar and not where it was placed.

 

Maybe it needs to be sabes first as blender file and then imported again for it to work properly.

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Community posted 3 months ago Admin

Posted by “TStone” on August 28, 2022.

[Archived]

I see that makes actually sense when I researched for solution because apparently this is a known issue with the fbx exporter.

 

As I was told from other creators the fbx file exports anyway, so you can simply ignore that warning.

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Community posted 3 months ago Admin

Posted by “jazzKat” on August 28, 2022.

[Archived]

Thinking about this... I wonder if you could import the FBX into Blender and then (re)export from there? Might be worth looking at in the meantime ;)

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Community posted 3 months ago Admin

Posted by “jazzKat” on August 28, 2022.

[Archived]

This is apparently a known issue the Toolkit team is addressing, has something to do with differences between the primary axis of orientation 'normal' objects have vs the avatar (technically something to do with the way the original avatars were set up way-back-when). Not sure when they'll have a fix for it available.

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