Hello, lately I have taken my meshes to a very high level but I have a serious problem, IMVU limits me a lot because in blender I can not rig at ease, when I make women's clothes or men's pants or also women, always buggy and the skin is seen, usually I remove the body to avoid that, but I want to learn to rig in a more accurate and timely manner, I have seen that rigging with the program "3dsmax" is more accurate than rigging with "Blender", I have seen videos of KatBits but we are Spanish speaking mesh creators and we do not understand much, I have seen all the tutorials of KatBits but I would like to know if there is any guide on rigging much more advanced and accurate.
I need photos of how each part of the body (bones) is rigged, so I can guide me and do a good job, since I have found little information and it is very difficult for me to move forward with my projects. Since naturally when we rig we usually make a mistake of bone and when we introduce the mesh to IMVU... it flies, the parts are distorted, an arm appears on the opposite side or the whole body turns into mush.
I would like this kind of examples:
show how they paint each part or some method to transfer the weights and save the work of the mesh creators, I would like that someday IMVU implements a body that can be used with the plugin "Avastar".
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3 months ago
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Posted by “jazzKat” on June 26, 2022.
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Make sure you have captions turned ON for any vids you watch... ;)
Dense meshes are going to be an issue to weight because if you transfer values Blender is having to do a tremendous about of guessing to match verts, IOW you're going to be doing a fair bit of manual weight painting regardless (there's isn't necessarily an easy or quick way to to this).
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Communityposted
3 months ago
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Posted by “MightySe7en” on June 24, 2022.
[Archived]
Hey @oka , I have created a blender file with the default avatar weights that you can go into and see the weighting for every body part
Hi @oka, This is a great suggestion. We are working on making more tutorials and looking into making a complete clothing tutorial series. We have not decided on what what will be covered, but weighting is a very important one. Thanks.
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3 months ago
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Posted by “oka” on June 23, 2022.
[Archived]
Or simply that there are projects as an example, so that the users could be guided in a correct way.
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Posted by “oka” on June 23, 2022.
[Archived]Hello, lately I have taken my meshes to a very high level but I have a serious problem, IMVU limits me a lot because in blender I can not rig at ease, when I make women's clothes or men's pants or also women, always buggy and the skin is seen, usually I remove the body to avoid that, but I want to learn to rig in a more accurate and timely manner, I have seen that rigging with the program "3dsmax" is more accurate than rigging with "Blender", I have seen videos of KatBits but we are Spanish speaking mesh creators and we do not understand much, I have seen all the tutorials of KatBits but I would like to know if there is any guide on rigging much more advanced and accurate.
I need photos of how each part of the body (bones) is rigged, so I can guide me and do a good job, since I have found little information and it is very difficult for me to move forward with my projects. Since naturally when we rig we usually make a mistake of bone and when we introduce the mesh to IMVU... it flies, the parts are distorted, an arm appears on the opposite side or the whole body turns into mush.
I would like this kind of examples:
show how they paint each part or some method to transfer the weights and save the work of the mesh creators, I would like that someday IMVU implements a body that can be used with the plugin "Avastar".
0 Votes
4 Comments
Community posted 3 months ago Admin
Posted by “jazzKat” on June 26, 2022.
[Archived]Make sure you have captions turned ON for any vids you watch... ;)
Dense meshes are going to be an issue to weight because if you transfer values Blender is having to do a tremendous about of guessing to match verts, IOW you're going to be doing a fair bit of manual weight painting regardless (there's isn't necessarily an easy or quick way to to this).
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Community posted 3 months ago Admin
Posted by “MightySe7en” on June 24, 2022.
[Archived]Hey @oka , I have created a blender file with the default avatar weights that you can go into and see the weighting for every body part
IMVUAvatarWeights.zip
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Community posted 3 months ago Admin
Posted by “Drosselmeyer” on June 24, 2022.
[Archived]Hi @oka, This is a great suggestion. We are working on making more tutorials and looking into making a complete clothing tutorial series. We have not decided on what what will be covered, but weighting is a very important one. Thanks.
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Community posted 3 months ago Admin
Posted by “oka” on June 23, 2022.
[Archived]Or simply that there are projects as an example, so that the users could be guided in a correct way.
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