I created two avatars, each with different morph animations. However, the morph animation filename ended up being too long, causing an error in classic IMVU, preventing the product from being derived. Therefore, I opened the same project in IMVU Studio, edited the morph animation filenames, and reposted them. However, after this change, the skeleton poses, both stan and sit, disappeared, also preventing the poses from being changed when deriving. Has anyone else had this problem? How was it solved?
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Drosselmeyerposted
7 days ago
Admin
I did not try the seated pose, but it should work there as well. Actually, both of your products appear to be working I think. They both show the avatar in a pose.
0 Votes
B
Bihiposted
10 days ago
Did the same solution work for the seated pose? I tested it here and it doesn't accept the pose. I think I'm doing something wrong.
0 Votes
Drosselmeyerposted
12 days ago
Admin
Hi @Bihi, I think I see what is going on here. Classic Client is weird. The ensemble order is actually reversed. It doesn't seem that way when you are editing a product, but once it is published and then derived from, the last ensemble, 9, is the first on played and because this is empty and the action is set to only play 1 ensemble, the avatar ends up in the default t-pose. In Studio the ensembles are displayed in the correct order and as you can see it is at the end of the list. I "think" Studio may be ignoring empty ensembles. In Classic Client as soon as I added the animation to ensemble 9, the pose worked in Classic.
1 Votes
B
Bihiposted
12 days ago
Hi, thanks for your response.These two:
73069975
73050981
0 Votes
Drosselmeyerposted
12 days ago
Admin
Hi @Bihi, do you have product ID (PID) for your product so I can take a look?
I created two avatars, each with different morph animations. However, the morph animation filename ended up being too long, causing an error in classic IMVU, preventing the product from being derived. Therefore, I opened the same project in IMVU Studio, edited the morph animation filenames, and reposted them. However, after this change, the skeleton poses, both stan and sit, disappeared, also preventing the poses from being changed when deriving. Has anyone else had this problem? How was it solved?
0 Votes
5 Comments
Drosselmeyer posted 7 days ago Admin
I did not try the seated pose, but it should work there as well. Actually, both of your products appear to be working I think. They both show the avatar in a pose.
0 Votes
Bihi posted 10 days ago
Did the same solution work for the seated pose? I tested it here and it doesn't accept the pose. I think I'm doing something wrong.
0 Votes
Drosselmeyer posted 12 days ago Admin
Hi @Bihi, I think I see what is going on here. Classic Client is weird. The ensemble order is actually reversed. It doesn't seem that way when you are editing a product, but once it is published and then derived from, the last ensemble, 9, is the first on played and because this is empty and the action is set to only play 1 ensemble, the avatar ends up in the default t-pose. In Studio the ensembles are displayed in the correct order and as you can see it is at the end of the list. I "think" Studio may be ignoring empty ensembles. In Classic Client as soon as I added the animation to ensemble 9, the pose worked in Classic.
1 Votes
Bihi posted 12 days ago
Hi, thanks for your response.These two:
73069975
73050981
0 Votes
Drosselmeyer posted 12 days ago Admin
Hi @Bihi, do you have product ID (PID) for your product so I can take a look?
1 Votes
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