Another improvement from the Lab for 2024! We have finally released support for 6 bones per vertex!
After a long wait for all browsers to support OpenGL ES 3, which is required to support more than 4 bones per vertex, all IMVU platforms (Studio, Web, Desktop and Mobile) will now support up to 6 bones per vertex skin weighting.
If you have previously been seeing issues with mesh weighting or have made products with 6 bones per vertex weighting, you should now be seeing improved results.
For more information about what this change means and skin weighting, please see this Creator Education Center article: Skin Weighting Limit.
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9 months ago
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Posted by “Nums” on January 23, 2024.
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Thank you guys so much for this! This is huge.
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Communityposted
9 months ago
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Posted by “MaxSMoke777” on January 20, 2024.
[Archived]
(The long awaited feature has been for Attachment Position and Rotation, to line up with the existing Scale we have now. We're still "awaiting")
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Posted by “Saturi” on January 19, 2024.
[Archived]Another improvement from the Lab for 2024! We have finally released support for 6 bones per vertex!
After a long wait for all browsers to support OpenGL ES 3, which is required to support more than 4 bones per vertex, all IMVU platforms (Studio, Web, Desktop and Mobile) will now support up to 6 bones per vertex skin weighting.
If you have previously been seeing issues with mesh weighting or have made products with 6 bones per vertex weighting, you should now be seeing improved results.
For more information about what this change means and skin weighting, please see this Creator Education Center article: Skin Weighting Limit.
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Community posted 9 months ago Admin
Posted by “Nums” on January 23, 2024.
[Archived]Thank you guys so much for this! This is huge.
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Community posted 9 months ago Admin
Posted by “MaxSMoke777” on January 20, 2024.
[Archived](The long awaited feature has been for Attachment Position and Rotation, to line up with the existing Scale we have now. We're still "awaiting")
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