[Archived - Saturi] Six Bones Per Vertex Support!

Posted 3 months ago by Community

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Posted by “Saturi” on January 19, 2024.

[Archived]

Another improvement from the Lab for 2024! We have finally released support for 6 bones per vertex!

 

After a long wait for all browsers to support OpenGL ES 3, which is required to support more than 4 bones per vertex, all IMVU platforms (Studio, Web, Desktop and Mobile) will now support up to 6 bones per vertex skin weighting.

 

If you have previously been seeing issues with mesh weighting or have made products with 6 bones per vertex weighting, you should now be seeing improved results.

 

For more information about what this change means and skin weighting, please see this Creator Education Center article: Skin Weighting Limit.

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Community posted 3 months ago Admin

Posted by “Nums” on January 23, 2024.

[Archived]

Thank you guys so much for this! This is huge.

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Community posted 3 months ago Admin

Posted by “MaxSMoke777” on January 20, 2024.

[Archived]

(The long awaited feature has been for Attachment Position and Rotation, to line up with the existing Scale we have now. We're still "awaiting")

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