Shading/normals are inverted?

Posted 21 days ago by MissMaya

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MissMaya MissMaya
MissMaya

Heyo~
So I am having this issue on and off where my meshes are showing ambiance shader inverted in client. I know that usually one would flip the normals of the mesh to fix this issue, however, in blender my mesh is correct and showing that the normals are already flipped and are correctly faced. It's almost as if blender and IMVU classic have inversed normals. Is anyone else having this issue when using the toolkit for blender?




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