CFL to large

Posted 9 days ago by IFelix

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IFelix

Hi everyone!


I'm having a very specific problem with IMVU Studio and I need help understanding what's happening.


I created a relatively large item, so in the first submission I published it without the textures, just the mesh, to ensure the file would be accepted.


Everything went well: IMVU approved it normally.


After that, I followed the correct procedure:


✔️ Derived from my own item

✔️ Applied the textures

✔️ Checked the CFL before submitting

✔️ The Studio showed the weight within the limit: 2724K / 3072K

✔️ No alerts or warnings within the Studio


But when I click Publish, only this message appears:


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3 Comments

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Drosselmeyer

Drosselmeyer posted 5 days ago Admin

Hi @IFelix, Glad to hear it's working. It sounds like the project size was close to the limit, ~350K. An uncompressed 512x512 image is ~770K. A 256x256 image is going to be a quarter of that. Depending file format and compression of the file the final size can vary. It is best to take the displayed project size as an approximation.

1 Votes

I

IFelix posted 6 days ago

Hi!
Thank you for the response. I was able to solve the issue, but there seems to be something strange happening with the CFL calculation.

I was using a 512×512 texture, which ended up being approximately 2724K — still within the total limit of 3072K allowed for the product.
However, when I tried to publish it, the system always returned "CFL too large" and did not show the "Report a Problem" option.

When I reduced the texture to 256×256, it became around 1K, and only then was I able to publish the product normally.

So, even though the 512×512 texture was within the limit, it still caused the CFL error, while the 256×256 texture worked without issues.
The product is hidden but still available to derive, and I only added these textures when deriving it again.

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Drosselmeyer

Drosselmeyer posted 7 days ago Admin

Hi @IFelix, Try publishing the product again and after you get the message do a 'Report a Problem'. This will send us logs to see what happened. Also what is the product ID (PID) of the product you were working on?

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